Check out SPI’s newly-released Villains Animation Shot Build for The Amazing Spider-Man 2.
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RigTip of the day (23-May-2014)
#rigTip of the day!
Ever got stuck with mirroring the muscle weight with standard #Maya
skin weights mirror tool? Well mirroring weights in Maya is based on
the world space XYZ transformation co-ordinate of joint or influence
object. Maya muscle objects on the other hand is frozen in
transformation, as a result we are unable to mirror weights and usually
stuck with painting the weights on both sides.
Well for some cases this is a nice choice since we have asymmetry in
deformation but for the most the time, this is frustration to repeat the
same thing on the other side and a waste of time. Asymmetry can be
created with simple corrective shapes, no problem!
Well there
is a clever solution to this problem. Why don’t we just go on to attach
the influence objects to create a single mesh. Selecting left and right
influence nurbs object (muscle mesh) and attaching them to create a
single mesh! There you go, that was SIMPLE! All you need to do, is paint
the weight on the left and the mirroring works like a charm! Pheewww…
that saved us some time.
Hope this rigTip comes handy to you:)
If you want to learn more about Musculo-Skeletal deformation, check out these Mini-Workshops at Puppeteer Lounge!
Character Animation Reel b BJ Crawford
Beautiful Character Animation Reel b BJ Crawford
The Amazing Spider-Man 2 – Spider-Man Animation Shot Build
Check out thess amazing animated shots from Spider-man 2!
Laws of Physics plays an important role
“Génesis” character rigs by Victor Vinyals
Character rigging demonstration for a
commercial by Victor Vinyals. In the demonstration Victor used his handy
non-roll arm (leg) setup to give each of these characters an edge with
the range of deformation.
If you would like to purchase the
video recording of Puppeteer Lounge’s exclusive Non-Flip Setup Webinar
with Victor Vinyals, contact us: info(a)puppeteerlounge.com
Rubber Boy by Meindbender
Gurung “Turntable”
Check out Puppeteer Lounge’s latest character GURUNG all textured, This is a
low-resolution mesh with normal maps and diffuse texture. Should look
nice after render. The modeling credit goes to our epic modeling
instructor Rupesh Kumar Gurung. We will probably feature him in our animation classes as well for
realistic animation.
Arnold Schwarzenegger – I’ll Be Back Supercut
I’ll Be Back! “you have been back enough lol”
suspensionDevice by Damien VIE
Damien VIE, my student at Puppeteer Lounge showcases his new wheel-suspension setup.
Rigging Reel by Luiz Philippe Moreira
Rigging reel featuring quadruped characters by Luiz Philippe Moreira.