Check out the making of Juste de l’eau. Nice rigging and character animation!
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rigTip on Transformation Rigs
Recently I worked on a transformation rig (organic) where a guy
little cartoon character transforms into a big cartoon hulk like
character. The character I was setting up was not a creature but a very toony cartoon rig with a lot of cartoon like deformation functionality for body and facial system. After spending some time on R&D and brainstorming,”EUREKA”!
The technique lies in building 2 separate rigs, one for the small guy and the
other for the bigger guy. Both of these rigs (each of these rigs are laid out with all the features and deformation controls needed for a cartoony articulation) are controlled by a master rig. Think about it as a sort of IK-FK blending where we can intuitively blend from IK to FK and vice-versa. The target character model is then connected through blendshape from the 2 models (small guy & hulk) each controlled by separate rigs! Finally the new
model can now be transformed from a small guy to a big guy, seamlessly through a custom attribute 🙂
You can use this tip to transform a character into any other
character; biped to quadruped; cat to dog; man to hulk! Hope this helps…
Kim Min Woo Animation Reel
MAN
animator_reel by 이준우
Seriously amazing animation over here by
Korean animator 이준우. Loved the style of animation with multiple frames,
smears and distortion 🙂
Make Human
Looks like open source programs are getting a much needed highlight these days. Here is another one to well make humans. Download it for free here!
Rebuild Blendshape Node 1.0.0 (maya script)
with connecting SDK or shuffling around… well here is a real life
saver script by Jay Grenier!
The script works by deleting all unnecessary connection from blendshape node except the one you manually selected from the stack! Check it out 🙂
Great thanks to Jay!
Sony Pictures Imageworks Sizzle Reel
Very cool reel from Sony Imageworks!
Project “I” – Making of by IXOR
Check out this making of video by IXOR for their upcoming movie “Project I”. I initially worked on the project as a rigger bringing the cg human and demons to life…
Love these cartoon rigs by Alexander. Check out this equally impressive animation he have done below!
Cham-Cham promo from San_oOo on Vimeo.