Blog
Gurung “Turntable”
Check out Puppeteer Lounge’s latest character GURUNG all textured, This is a
low-resolution mesh with normal maps and diffuse texture. Should look
nice after render. The modeling credit goes to our epic modeling
instructor Rupesh Kumar Gurung. We will probably feature him in our animation classes as well for
realistic animation.
Arnold Schwarzenegger – I’ll Be Back Supercut
I’ll Be Back! “you have been back enough lol”
suspensionDevice by Damien VIE
Damien VIE, my student at Puppeteer Lounge showcases his new wheel-suspension setup.
Rigging Reel by Luiz Philippe Moreira
Rigging reel featuring quadruped characters by Luiz Philippe Moreira.
FatBat – Facial rig, Range Of Motion Test
One of my student at Puppeteer Lounge, Naweed Khan showcases some nice expression for his new character FatBat.
BLENDER Training with Jeremy Davidson at Puppeteer Lounge
I would like to welcome Puppeteer Lounge’s new and latest team member Jeremy Davidson, who specializes in Rigging and Animation.
He has over 6 years of professional experience working for various
projects such as:
Sintel (aka Durian) – Animator
Tears of Steel (aka Mango) – Lead Animator, Rigger
Kajimba – Lead Animator, Rigger
Babioles – Lead Animator, Rigger
Jellibots – Lead Animator, Rigger
Lighthouse – Lead Animator, Rigger
At Puppeteer Lounge, we look forward to start off Blender training soon beginning with character rigging and then character animation. We are really happy to contribute to the Blender nation by providing these training with none other than Jeremy Davidson, the BLENDER Guru!
Animation Workshop 2 Reel by student Neil Brook
Here is one of our student’s progress reel for animation workshop 2 – Body Mechanics. Did a great job Neil Brooks! Check out puppeteerlounge.com for more info.
Juste de l’eau – Making Of (2014)
Check out the making of Juste de l’eau. Nice rigging and character animation!
rigTip on Transformation Rigs
Recently I worked on a transformation rig (organic) where a guy
little cartoon character transforms into a big cartoon hulk like
character. The character I was setting up was not a creature but a very toony cartoon rig with a lot of cartoon like deformation functionality for body and facial system. After spending some time on R&D and brainstorming,”EUREKA”!
The technique lies in building 2 separate rigs, one for the small guy and the
other for the bigger guy. Both of these rigs (each of these rigs are laid out with all the features and deformation controls needed for a cartoony articulation) are controlled by a master rig. Think about it as a sort of IK-FK blending where we can intuitively blend from IK to FK and vice-versa. The target character model is then connected through blendshape from the 2 models (small guy & hulk) each controlled by separate rigs! Finally the new
model can now be transformed from a small guy to a big guy, seamlessly through a custom attribute 🙂
You can use this tip to transform a character into any other
character; biped to quadruped; cat to dog; man to hulk! Hope this helps…