Blog
The Wrath Official First Teaser Trailer
Here is the first official trailer of “The Wrath”, a film by one of my student Antoine Cunningham.
Fantastic update/add-on for SHAPES tool by Brave Rabbit. Grab the new brush tool here.
DOLPO School releasing on 10.9.14
We are really pleased to announce that “Dolpo School” a short film dedicated to Binod Shahi and the children of Dolpo will be releasing on 10.9.14 coinciding the 2nd Anniversary of Puppeteer Lounge 🙂
Humanoid Robot Control using Kinect
Reminds of “Shadow mode” from the movie Real Steel!
Snappers Facial Rig
This is absolutely brilliant! Loved the level
of details on the facial expression/sculpts and the articulation of
automated maps. Mouth shapes are really well done!
P.S. Too bad my graphics card do not support dx11! need to upgrade lol 😉
Cartoon Character Rigging Workshop in BLENDER
We are pleased to announce the launch of BLENDER workshops!
Check out the rigging demonstration for Cartoon Character Rigging Worshop in BLENDER!
This course will teach you how to make a powerful rig for a cartoony
biped character in the open source software Blender. Focusing on making a
rig that can be easily transferable and reused on other characters with
minimal extra work.
Join us to learn cartoon character rigging in BLENDER with Jeremy Davidson!
Introductory Limited Offer for Blender Workshop!
We will be offering 10% discount to all existing Puppeteer Lounge students, members of DLF and Blender Army
The Amazing Spider-Man 2 – The Villians Animation Shot Build
Check out SPI’s newly-released Villains Animation Shot Build for The Amazing Spider-Man 2.
RigTip of the day (23-May-2014)
#rigTip of the day!
Ever got stuck with mirroring the muscle weight with standard #Maya
skin weights mirror tool? Well mirroring weights in Maya is based on
the world space XYZ transformation co-ordinate of joint or influence
object. Maya muscle objects on the other hand is frozen in
transformation, as a result we are unable to mirror weights and usually
stuck with painting the weights on both sides.
Well for some cases this is a nice choice since we have asymmetry in
deformation but for the most the time, this is frustration to repeat the
same thing on the other side and a waste of time. Asymmetry can be
created with simple corrective shapes, no problem!
Well there
is a clever solution to this problem. Why don’t we just go on to attach
the influence objects to create a single mesh. Selecting left and right
influence nurbs object (muscle mesh) and attaching them to create a
single mesh! There you go, that was SIMPLE! All you need to do, is paint
the weight on the left and the mirroring works like a charm! Pheewww…
that saved us some time.
Hope this rigTip comes handy to you:)
If you want to learn more about Musculo-Skeletal deformation, check out these Mini-Workshops at Puppeteer Lounge!
Character Animation Reel b BJ Crawford
Beautiful Character Animation Reel b BJ Crawford