AdonisFX Maya muscle simulation and quadruped 3D Tiger rigging with facial setup by Puppeteer Lounge student Massimiliano Cacitti from Italy. Learn hyper real quadruped setup with AdonisFX tool-set for physically accurate muscle simulation at Puppeteer Lounge. Click here for more details!
Blog
Maya – Skinning your 3D Character “It’s Easy!”
3D Skinning is the process of binding a modeled surface to a skeleton. You can bind any model to its skeleton using skinning, or you can model over a pre-existing skeleton to create its skin. In this video tutorial you can learn how to get the best deformation by proper weighting and using corrective shapes. It is Super Easy! Just follow these step by step guides and you will enjoy weight painting any character!!
Puppeteer Lounge ZIVA VFX Video Tutorials
The final episode of Puppeteer Lounge ZIVA VFX tutorial series for quadruped character is now live and eligible members can watch it to learn how to simulate muscle dynamics using ZIVA VFX tool. Hope you find the tutorial series helpful in learning how to setup a believable hyper realistic quadruped rigging using physically accurate muscle simulation with the power of ZIVA VFX.
Puppeteer Lounge Podcasts
A podcast we did recently going over our animation journey going over how Puppeteer Lounge started with a mission of training artists remotely in character rigging and animation. We go over how Nani & Babu started and it’s popularity amongst Nepali viewers. We also discuss about artificial intelligence in animation the future it holds! We also share about a very important but little known process that will protect your original artwork and content. Most of the artists are unaware of it and their precious artwork gets stolen and misused. So with this video we aim to raise awareness towards this very important aspect.
Towards the end we go over Nepal360 a travel YouTube channel where we share our adventurous journeys traveling around Nepal. Cheers and enjoy!
Titbits by Puppeteer Lounge
ZIVA VFX for Maya – Quadruped Setup | Puppeteer Lounge Tutorial Series
Learn muscle simulation for a quadruped character! Here is one of the classes from the entire tutorial series by Puppeteer Lounge! Enjoy!! Be sure to join Puppeteer Lounge membership program on YouTube to access all the tutorials and more!!!
Gauley Early Gameplay – Nepali Community Game by Ashim Shakya
Gauley is an indie game based in Nepal and made by a solo Nepali artist Ashim Shakya entirely made using Unreal Engine. In this video, we explore around the open world of Gauley, drive vehicles, visit heritage location situated amongst the scenic landscape. Sit back and enjoy this gameplay video and support Ashim by buying his games!!!
Made in Nepal game by Ashim Shakya
Made in Nepal game by our good friend Ashim Shakya. Ashim is single handedly making history! His dedication to keep going and making it happen is inspiring! Hats off to Ashim’s amazing work. Subscribe to his channel for game related contents, buy his game and support Nepali artists!
More Student Reels Bird Rigging and Auto Rig Tools
Bird rigging demo reel with wing folding setup by Puppeteer Lounge student Massimiliano Cacitti from Italy.
Auto 3D Character Rigging Tool based on MEL by Puppeteer Lounge student Cesar Ortiz from Spain.
Unreal Engine Maya Workflow Tutorial | Puppeteer Lounge Membership Workshop
Learn Maya and Unreal Engine workflow with this tutorial series! This is the class 01 of 10 classes training workshop program that is exclusive to Puppeteer Lounge Members only.
Join this channel to get access to perks and exclusive tutorials series: