Hyper Real Facial Setup Demonstration

Hyper Real Facial Setup Demonstration from Puppeteer Lounge on Vimeo.

Here is a quick video demonstration showcasing
the facial rig that I created and taught to students for Puppeteer Lounge’s Hyper Real Facial Setup training
workshop. The rig features a combination of musculo-skeletal
deformation and corrective shapes. You can also see the rig being
driven by the facial motion capture performance which is covered in
Puppeteer Lounge’s Facial Motion Capture Setup workshop.

For more info about Puppeteer Lounge’s training workshops in character rigging: https://www.puppeteerlounge.com/rigging-workshop

Apply here to start learning: https://www.puppeteerlounge.com/apply

ZV Radial Blend Shape 3.0 – Eyelid deformer for Maya

ZV Radial Blend Shape 3.0 – Eyelid deformer for Maya from Paolo Dominici on Vimeo.

Looks like a very useful tool for a quick eye setup. ZV Radial Blend Shape by Paolo Dominici.
I have been experimenting with this tool and I have to say, it is pretty
cool. I will try to implement this into some of my facial rigging stuff. Let’s see how it goes! With
radial, the linear interpolation of blendshapes from point A to B is
converted into a arc which is crucial to facial deformation.


Link: http://www.paolodominici.com/products/zvradialblendshape/

Puppeteer Lounge’s star students work for MPC

http://www.moving-picture.com/

Congratulation!!

Great news and a very happy moment for us. Two of Puppeteer Lounge’s star students
Fabio Siino from Italy and Damien VIE from France are hired to work at
MPC (The Moving Picture Company) as Junior Rigging TDs. We wish them the
very best
http://www.moving-picture.com/

P.S. Damien and Fabio showcased their best work that they learned at
Puppeteer Lounge. MPC appreciated their works on Tejo, Gurung rig and
muscle deformation and their technical coding skills that they learned
through Puppeteer Lounge’s Training Workshops.

Join us to start learning and become an industry professional: http://puppeteerlounge.com/