Tracker system by Igor Stefanovic

Technical study of a realistic hand. The setup is based on tracker system by Igor Stefanovic currently working as a Character TD at DreamWorks Animation. Below you can check out the demo on implementation of the tracker tool on a full body setup.

This setup seems to be different from the traditional corrective shape, pose-space deformation or muscle based deformation. It seems like the setup is a bit like an intelligent set driven key (kind of) or some history dependent math connection applied on individual joints or controller binded to individual mesh component for smooth fleshy and realistic articulation. This is simply a really big milestone on rigging tools for realistic deformation. A good share by Igor, awesome job and deserves two thumbs up!

Beyond Black Mesa

A short Independent fan film Inspired by the Half-Life Video Game series directed by Brian Curtin. Simply Superb but again Acting could have been a little better!

I have always been a big fan of the Half-Life games, played every chapter, prequel and sequel! Watching this movie makes me feel like being a part of the game, short of flashback of the atmosphere, the look, the sound and the stuffs like the little health pack and so and so ๐Ÿ™‚

More info and Behind the Scenes!

Squash and Stretch (Part 1)

Useful post on Squash and Stretch by Mark Kennedy.

“One of the first concepts you hear about when you’re studying animation is “squash and stretch”, which is the idea that living forms (and certain types of inanimate objects) have a certain amount of flexibility and that they change shape as they move around under their own power, react to external forces or change expression.”

The Art of Puppetry


In this video, the puppeteer plays a double role as a rigger and an animator to bring the puppet to life. Think of those strings controlling the puppet to be IK Handles! ๐Ÿ™‚