Troll Hunter VFX

Some video demos of “Troll Hunter VFX” work that I really liked and wanted to share. Outstanding job done to bring out the hyper-realism for the character!

Hephaestus Animated Short Film Work “WIP”

Directed by Alexander Curtis and produced by Joshua Brock and Paige Day, comes an animated short that I luckily got to work on as a Character Rigger. I did rigging for Kaylee’s hair and goggles with the supervision of my good friend, Jonas Avrin. Kaylee is (one of the) lead character for the short! Stay tuned folks, the movie should be out and public in a few months time. Till then feel free to watch and share the reel below. You can find out some cool color renders of the film in Alexander’s animation demo reel 🙂

Facial Motion Capture R&D

Hi there everyone! It’s been a little while since I blogged something about myself 😉

Here is a little R&D video of facial MoCap animation. I really wanted to do a MoCap animation for a long time, specially from the moment I watched “The Rise of the Planet of the Apes” movie in the theatre (was an awesome movie). The MoCap animation demonstrated in this video is optics based. I used my mobile phones video camera to record the facial expression footage. Facial markers or stickers used for tracking process were glued to my “skinny” face 😀

Anyways … a little bit of research work that I did during my weekend! Hope you guys like it 🙂

P.S. The idea, tips and techniques applied in this video is a part of my online rigging workshop for Motion Capture Facial Setup!

More Info : https://puppeteerlounge.com/

Really interesting read blogged by Jonas : http://www.jonasavrin.com/2011/08/16/indie-facial-performance-capture-rd/

Character Development and Rigging for Facial Animation Part 1

Really neat tips and tricks demo on layered joint based facial rigging by a good friend of mine, Mr. Jonas Avrin!

“This demo illustrates the steps taken to develop a character from concept sketches to finished facial rig in a simplified format.  This is an actual rig I developed with the use of proprietary rigging tools in Maya utilized daily at work so I’m not going to demo those tools.  However, future installments will incorporate the use of tools that I have written and that you can use to aide the building of complex facial rigs such as this, and include overviews of more advanced rigging techniques.  I would also like to break the process down into chunks to really go into more detail about things you should be thinking about if you are trying to rig a face.  This is an ongoing process so stay tuned, I have lot’s of useful tips to share.”

Worth watching … more parts coming.

Gulp

This is by far one of the best and spectacular stop motion animation I have seen 🙂
The film has broken a world record for the ‘largest stop-motion animation set’, with the largest scene stretching over 11,000 square feet.

Ormie “The Pig”

This is Super Funny & Cute at the same time! I really enjoyed the animation which is superbly crafted, acted and yet is pretty experimental 😀

More Info!