Guess
skinning is going to be not as time-consuming as it is now with this
new algorithm computing the weights automatically. But still skin
painting is a very creative process more like an artist creating a
masterpiece.
I
wonder why Maya doesn’t have a good deformer which will relax
deformations properly, such as StretchMesh or the one above. Guess
Autodesk will implement these in the near future 🙂