Reverse engineering setup by Webber Huang for game engine or any real-time application. Looks very cool!
Deformation
Morph based muscle deformation
Muscle deformation using morph targets created using actual 3D scans. Cool experimentation on realistic body deformation!
Skin Microstructure Deformation with Displacement Map Convolution
VorleX Muscle System Short Reel
Very cool! Skin sliding, collision system, muscle flex and relax features seems very interesting.
Making Of / Lilyhammer – Tiger
Blendshape Combination System (Facial Setup)
Blendshape vs Blendshape Combination System (BCS) by Daniel Pook-Kolb (stargrav.com/bcs.php).
With BCS you can create, combine (Combination-Sculpting) multitude of
facial expression with flexible inbetweening and interpolation to
simulate realistic skin behavior.
You can learn to setup a high-end feature quality facial rig using BCS toolset at Puppeteer Lounge. ( puppeteerlounge.com/rigging-workshop)
Apply here to learn: puppeteerlounge.com/apply
Facebook: facebook.com/puppeteerlounge
Twitter: @puppeteerlounge
P.S. The Gollum character by Weta Digital was based on such a system
for facial articulation. BCS is free for educational purposes.
R&D with BCS
We are working on creating a new and exciting workshop specifically geared toward creating a facial rig using BCS.
For further enquiry contact us: info@puppeteerlounge.com
—
P.S. AU stands for Action Unit (Facial Action Coding System).
http://www.cs.cmu.edu/~face/facs.htm
AU 1 = Inner Brow Raiser
AU 2 = Outer Brow Raiser
DemoReel 2014 – Damien VIE – TD Rigger
DemoReel 2014 – Damien VIE – TD Rigger – Part 2: Scripting from VIE Damien on Vimeo.
Check out Puppeteer Lounge’s student Damien VIE latest progress reel in character rigging and scripting. Nicely done Damien:)
Rigging Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop
Python Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/python-workshop
SHAPES Webinar with Andrew Silke Teaser “Demo” (21-9-2014)
In this Exclusive Webinar, Andrew explains all the insides and secrets
of setting up corrective shapes using the SHAPES tool by brave rabbit.
Learn to setup an expressive facial rig and create anatomically correct
articulation for the body!
Special thanks to Puppeteer Lounge‘s guest instructor Andrew Silke from Create 3d
Characters for sharing such brilliant tips and trickery on using SHAPES
and Ingo Clemen the master behind SHAPES who was present the whole time
answering questions and sharing his insights
SHAPES 2.0 is a really powerful tool that let’s an artist to focus
more into the creative side or process of character setup and speed up
the workflow exponentially.
More Info: puppeteerlounge.com/webinar
Get SHAPES: braverabbit.de/shapes/
Andrew Silke (Create 3d Characters): create3dcharacters.com/
Ingo Clemens (brave rabbit): braverabbit.de/
Real Time Expression Scans
The 3d scan system can also revolutionize the facial rigging stuff soon. Check this out.
Scans available at: http://www.3dscanstore.com/