Deformation

Blendshape Combination System (Facial Setup)

Blendshape Combination System (Facial Setup) from Puppeteer Lounge on Vimeo.

Facial rig comparison between Standard
Blendshape vs Blendshape Combination System (BCS) by Daniel Pook-Kolb
(stargrav.com/bcs.php).
With BCS you can create, combine (Combination-Sculpting) multitude of
facial expression with flexible inbetweening and interpolation to
simulate realistic skin behavior.

You can learn to setup a high-end feature quality facial rig using BCS toolset at Puppeteer Lounge. ( puppeteerlounge.com/rigging-workshop)

Apply here to learn: puppeteerlounge.com/apply
Facebook: facebook.com/puppeteerlounge
Twitter: @puppeteerlounge
P.S. The Gollum character by Weta Digital was based on such a system
for facial articulation. BCS is free for educational purposes.

R&D with BCS

A test comparison of standard Blendshape vs Blendshape Combination System BCS, developed by Daniel Pook-Kolb. You can watch the video by clicking here.

We are working on creating a new and exciting workshop specifically geared toward creating a facial rig using BCS.

For further enquiry contact us: info@puppeteerlounge.com

P.S. AU stands for Action Unit (Facial Action Coding System).

http://www.cs.cmu.edu/~face/facs.htm

AU 1 = Inner Brow Raiser
AU 2 = Outer Brow Raiser

DemoReel 2014 – Damien VIE – TD Rigger

DemoReel 2014 – Damien VIE – TD Rigger – Part 1: Rigging from VIE Damien on Vimeo.

DemoReel 2014 – Damien VIE – TD Rigger – Part 2: Scripting from VIE Damien on Vimeo.

Check out Puppeteer Lounge’s student Damien VIE latest progress reel in character rigging and scripting. Nicely done Damien:)

Rigging Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop
Python Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/python-workshop

SHAPES Webinar with Andrew Silke Teaser “Demo” (21-9-2014)

SHAPES Webinar with Andrew Silke Teaser “Demo” (21-9-2014) from Puppeteer Lounge on Vimeo.

In this Exclusive Webinar, Andrew explains all the insides and secrets
of setting up corrective shapes using the SHAPES tool by brave rabbit.
Learn to setup an expressive facial rig and create anatomically correct
articulation for the body!

Special thanks to Puppeteer Lounge‘s guest instructor Andrew Silke from Create 3d
Characters for sharing such brilliant tips and trickery on using SHAPES
and Ingo Clemen the master behind SHAPES who was present the whole time
answering questions and sharing his insights

SHAPES 2.0 is a really powerful tool that let’s an artist to focus
more into the creative side or process of character setup and speed up
the workflow exponentially.

More Info: puppeteerlounge.com/webinar

Get SHAPES: braverabbit.de/shapes/
Andrew Silke (Create 3d Characters): create3dcharacters.com/
Ingo Clemens (brave rabbit): braverabbit.de/