This is pretty cool! A smart tool by Cedric Bazillou that seems to fix major deformation glitches 🙂
Check out his blog for more resources : http://circecharacterworks.wordpress.com
This is pretty cool! A smart tool by Cedric Bazillou that seems to fix major deformation glitches 🙂
Check out his blog for more resources : http://circecharacterworks.wordpress.com
Check out this collision bulge deformer demo by my good old friend Marco Giordano. He has mentioned that some of the tool ingredient will go open source for every one to use! Pretty cool stuff 🙂
Check out this video by Joseph Alter. Very good demo of musculature using corrective sculpts.
P.S. Study of anatomy is very important to visualize the creation of realistic and believable deformation for any organic character. This video could be a great resource for that purpose. Yes all the goodness comes outside the box in this case.
More info : http://lbrush.com/downloads.htm
Calisthenics deformation test done by one of my student Mr. Jimmy Gunawan.
Calisthenics test by David Otte featuring nice body deformation and shapes using Dreamwork’s proprietary software.
Cool muscle simulation reel! Check out the deformation.
Pose test showing some fantastic facial shapes by Michael Palleschi. I wonder how much time and attention to detail it must have taken to the sculpting on such hi resolution mesh!
Check out this beautiful animation with nice deformation for two hands by Florin Toma. Hands with personality and character of it’s own! Excellent work 🙂
Techniques and methodology used in character deformation “Soft Tissue” from Disney! Think of The Algorithm that went in to solving this simulation!
Technical study of a realistic hand. The setup is based on tracker system by Igor Stefanovic currently working as a Character TD at DreamWorks Animation. Below you can check out the demo on implementation of the tracker tool on a full body setup.
This setup seems to be different from the traditional corrective shape, pose-space deformation or muscle based deformation. It seems like the setup is a bit like an intelligent set driven key (kind of) or some history dependent math connection applied on individual joints or controller binded to individual mesh component for smooth fleshy and realistic articulation. This is simply a really big milestone on rigging tools for realistic deformation. A good share by Igor, awesome job and deserves two thumbs up!