To achieve realistic deformations a clean and anatomically correct skeletal base is important. In this post Puppeteer Lounge alumnus Francesco Gioia goes over setting up a complex scapula setup for muscle simulation.
Deformation
Character Articulation through Profile Curves
Character Articulation through Profile Curves from Pixar Graphics on Vimeo.
A new approach by Pixar Graphics for character articulation that produces detail-preserving deformations fully controlled by 3D curves that profile the deforming surface.
Maya : Auto Rigger – Deformation
Maya : Auto Rigger – Deformation from Robert Joosten on Vimeo.
Deformation auto rigger by Robert Joosten.
Joint based deformation
Joint based deformation from Plabon Bhattacharya on Vimeo.
Joint based deformation demo by Plabon Bhattacharya.
Corrective Joint Based Rigs
Corrective Joint Based Rigs from Kiel Figgins on Vimeo.
Corrective joint based rigs by Kiel Figgins. Cool stuff!
Rigging reel by Alexander Lee
Tech art / Rigging reel 2019 from Alexander Lee on Vimeo.
Tech art and rigging reel by Alexander Lee. Nice musculo-skeletal setup and deformation.
Rigging demo reel by Eric Hug
Rigging Demo Reel from Eric Hug on Vimeo.
Interesting rigging approach on creating wrinkles and fleshy movements showcased in this demo reel by Eric Hug.
Fast and Deep Deformation Approximations
fdda implementation (maya plugin) from Matt LeFevre on Vimeo.
Custom implementation of the paper “Fast and Deep Deformation Approximations” by Matt LeFevre.
Croods 2 Rig Features
Croods 2 Rig Features from Stephen Candell on Vimeo.
Croods 2 rig features by Stephen Candell, Nathaniel Dirkson, Kevin Ochs and Jaryd Snover. Amazing deformation and love the presentation!
Collision Offset Skin
collisionOffsetSkin from TianShaopeng on Vimeo.
This looks promising! Collision Offset Skin tool by Tian Shaopeng. Beta version download here.