Using the rigging techniques shown in this tutorial you can easily rig a train to follow a path in any direction!
Check out professional character rigging techniques with Puppeteer Lounge training workshop programs here!
Using the rigging techniques shown in this tutorial you can easily rig a train to follow a path in any direction!
Check out professional character rigging techniques with Puppeteer Lounge training workshop programs here!
Did you know you could turn on and off the visibility of controller with mouse cursor proximity?
Using the techniques shown in this tutorial you can easily customize the visibility of control objects based on mouse proximity which can be very handy to simplify the rig visibility for animation.
Check out professional character rigging techniques with Puppeteer Lounge training workshop programs here:
Skinning is the process of binding a modeled surface to a skeleton. You can bind any model to its skeleton using skinning, or you can model over a pre-existing skeleton to create its skin. In this video tutorial I go over the techniques of skin weighting.
Check out professional character rigging techniques with Puppeteer Lounge training workshop programs here!
Learn how to rig a rocking chair rig with this video tutorial. Check out professional character rigging techniques with Puppeteer Lounge training workshop programs here
Learn cloth rigging techniques for clothing and accessories without the use of simulation and dynamics. The technique can be used for rigging character clothing such as skirt, coat, cape, loin cloth, etc with proper sliding and collision deformation that seamlessly follows the base model.
For those of you learning ZIVA VFX here is a really nice digital asset by Nicolas MOREL to get started with!
Add this cool rig feature to your character setup to turn on and off the visibility of the controller based on mouse proximity. Lean character rigging at Puppeteer Lounge!
Skirt rig based on bell collider by Alexander Zagoruyko. Here is the link to the tutorial.
I have been an avid fan and a big time follower of Mr. Keith Lango, truly genuine and inspirational animator in the industry. Keith has recently made all his VTS tutorial series publicly available under his YouTube channel here. I would like to thank him for his willingness to share his valuable knowledge. Thank you kind sir 🙂
Check out this video overview by Stephen Candell on setting up direct selection controls inside Maya which replicate a similar workflow we see with Pixar, Dreamworks and similar big studios. The idea can be well integrated into any rig system thus creating a clean and intuitive setup for the animators. Give it a try!