Informative video demo on constraints inside Maya by David Latour. Check out his other demo videos for more Rig & Animation tips.
Rig Tips
Open Rigging Workshop “How to rig a Polaroid SX-70 Camera” ~ Recording
Hi Folks!
So here it is the recorded video of the live session “Open Rigging Workshop” that I hosted at Puppeteer Lounge on “How to rig a Polaroid SX-70 Camera”.
Had a really great time interacting and learning with the participants of our meeting.
Hope you all find it informative!
Go ahead, check it out and feel free to share it around!
Cheers 🙂
If you loved watching it and want to learn from us, come join us. Apply here…
Aaron Holly Interview
A video featuring Aaron Holly giving an interview regarding character rigging and the industry.
Useful tips by marco d’ambros
RigTip on how to move a Skinned Joint by marco d’ambros.
RigTip on Maya collision system with matrix by marco d’ambros.
Introduction to Set Driven Keys
A quick tutorial on creating Set Driven Keys by Pat Imrie.
Jimmy’s Blog
Let me introduce to you all Mr. Jimmy Gunawan from Sydney, Australia. He has been studying Advance Character Rigging from Puppeteer Lounge and me being his personal online mentor. I have to say that he is a really passionate and a very diligent artist with bright future ahead of him. I wish him the very best!
Feel free to check out some of his works and resourceful stuff that he put together in his Blog! He got tons of useful tips, resource, ideas and experiments 🙂
Below is one of his recent work featuring a “deformation” calisthenics test using Corrective Blendshapes driven by SOup (by Peter Shipkov) tension map on Tejo!
Below are some of his recent experiments and breakthroughs:
http://mayaspiral.blogspot.com.au/2012/09/soup-multi-attribute-transfer-x.html
http://mayaspiral.blogspot.com.au/2012/07/rigging-simple-tips-on-character-control.html
Making Puppets
2D cut out character rigged in Blender. Nice style and technique.
Low Polygon Joints – What is the best way?
RigTips ~ Setting up a Wrist Watch
It’s been a while since I created a rigging demo! This time the video goes over some of the tips and techniques that can be used to create a flexible yet simple wrist watch setup or similar accessories on a character body.
Initially a query from one of my student over at Puppeteer Lounge I thought of creating a video tutorial for the procedure being applied for everyone to look at. So here you go, hope you find it useful. Cheers 🙂
Real time surface collision in Maya
Check out this demo by Dylan Jones showcasing how he have used hair follicles for creating surface collision.