Handy tips and tricks by Steven Roselle where he goes over the procedure of baking topology and shape.
Rig Tips
Wing Designer / MAX rigging tools – Overview
Nice overview of wing rigging done in 3ds Max.
Vehicle-Terrain Interaction Demonstration
for vehicle real-time wheel-terrain interaction from one of my classes
at Puppeteer Lounge.
P.S. the suspension and lot of the vehicle rigs are going all over
the place at the moment, don’t worry, this is a work in progress file
and I just scrubbed through the timeline with dynamics enabled.
If you want to learn more about Training Workshops at Puppeteer
Lounge in character modeling, rigging , animation and coding, feel free
to check out our website: puppeteerlounge.com/
Or contact us: info@puppeteerlounge.com
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Twitter: @puppeteerlounge
Rigging Tutorials by Marco Giordano
Check out some of these cool tutorials by Puppeteer Lounge‘s instructor Marco Giordano. He has shared with us some very useful rig tips and trickery!
Come join us and learn to build your own rigging tools and auto rigger in #Python.
MAYA TUTORIAL : How to place correctly the polevector with Python from Marco Giordano on Vimeo.
RigTip of the day (23-May-2014)
#rigTip of the day!
Ever got stuck with mirroring the muscle weight with standard #Maya
skin weights mirror tool? Well mirroring weights in Maya is based on
the world space XYZ transformation co-ordinate of joint or influence
object. Maya muscle objects on the other hand is frozen in
transformation, as a result we are unable to mirror weights and usually
stuck with painting the weights on both sides.
Well for some cases this is a nice choice since we have asymmetry in
deformation but for the most the time, this is frustration to repeat the
same thing on the other side and a waste of time. Asymmetry can be
created with simple corrective shapes, no problem!
Well there
is a clever solution to this problem. Why don’t we just go on to attach
the influence objects to create a single mesh. Selecting left and right
influence nurbs object (muscle mesh) and attaching them to create a
single mesh! There you go, that was SIMPLE! All you need to do, is paint
the weight on the left and the mirroring works like a charm! Pheewww…
that saved us some time.
Hope this rigTip comes handy to you:)
If you want to learn more about Musculo-Skeletal deformation, check out these Mini-Workshops at Puppeteer Lounge!
rigTip on Transformation Rigs
Recently I worked on a transformation rig (organic) where a guy
little cartoon character transforms into a big cartoon hulk like
character. The character I was setting up was not a creature but a very toony cartoon rig with a lot of cartoon like deformation functionality for body and facial system. After spending some time on R&D and brainstorming,”EUREKA”!
The technique lies in building 2 separate rigs, one for the small guy and the
other for the bigger guy. Both of these rigs (each of these rigs are laid out with all the features and deformation controls needed for a cartoony articulation) are controlled by a master rig. Think about it as a sort of IK-FK blending where we can intuitively blend from IK to FK and vice-versa. The target character model is then connected through blendshape from the 2 models (small guy & hulk) each controlled by separate rigs! Finally the new
model can now be transformed from a small guy to a big guy, seamlessly through a custom attribute 🙂
You can use this tip to transform a character into any other
character; biped to quadruped; cat to dog; man to hulk! Hope this helps…
How to modify a maya rig to add extra deformation : FOR ANIMATORS
Ever wondered how to modify existing rigs and update them to match your animation need? Here is a nice little rig tip/tutorial for animators by Puppeteer Lounge’s instructor and my long time buddy Marco Giordano on adding extra deformation control to a character rig. Check it out!
Variable FK Autorigger
Variable FK rigging demonstration by Julian Oberbeck based on concept presented by Jeff Brodsky.
The tool is available for download at Creative Crash: http://www.creativecrash.com/maya/downloads/scripts-plugins/character/c/variable-fk-rigger
Exclusive WEBINAR on Skinning Tips & Techniques update
Hello Folks! If you are interested to
participate with me in Puppeteer Lounge’s online event going over advance topics in character
skinning then hurry up and apply now. Registration Deadline to apply is
3rd September!
CJCG Tips Tip 001 — Creating multiples of an arm to fake motion-blur effect in Maya for cartoony animation
Ever wondered how to create those beautiful looking smears (multiples) and enhance your animation! Take a look at this tutorial video by C. J. Cow. Useful tips!