Check out this simple yet smart rigging of an in-game parachute prop using nCloth dynamics by Mathias Røyrvik!
Rig Tips
Maya BlendShape Tips and Tricks
Useful tips for modellers and riggers to speed up the process of setting up blendshapes with topology as well as shape changes using Bake Topology to Targets tool by Steven Roselle! More Info…
rp_FacialSetup v1.0 by Renato Polimeno
Nice tool demo on a handy script by Renato Polimeno to setup and connect a fast and interactive facial rig with morph targets and control UI based on Jason Osipa’s style in 3ds Max. You can download the neat little tool from his site (You will need a password to access)!
Facial Rigging Webinar by Josh Burton
Free Facial Rigging Webinar with Josh Burton by Faceware Technologies, Inc. Go ahead an register to learn rigging tips and tricks first-hand from the guy who rigged “Morpheus” 😉
Check out the demo video below by Faceware!
Modifying Rigged Characters for Animation
Learn how to modify and spice up the character rigs for animation by Jason Fittipaldi. You can find the freshSkin script from the thread post over at Tech Artist by Tyler Hurd 🙂
Snake Movement Doodle ~ Andrej Sumenkov
Interesting tutorial showing the use of geometry constraint to create a simple yet cool rig by Andrej Sumenkov! Check it out 🙂
IKFK Snap Tutorial ~ Dikshant Thakur
Check out Maya – IKFK Snap or Seemless Switching Tutorial by Dikshant Thakur!
Rigging Preferences by TJ Phan
Check out the post on rigging preference for animation by TJ Phan! He have shared some really useful notes on creating an animator friendly rig.
Mirrorring skin weight on separate geometry!
Imagine you run into a situation where you have a separate geometry for left arm and right arm. You have done all the skinning for the left part and now you run into a situation, a confusion ~ “How do I copy the skin over or mirror the weights to the right arm!?”
Well the answer is simple! Make sure you have both the separate geometry bound to joints. Select both of the geometry together and just perform the “Mirror Skin Weights” operation the same way you would have done for a single geometry! It works right? 😉
Rig Control Panel – Behind the Scene “The Pirates”
Check out the Rig Interface Control Panel and some cool Behind the Scene stuffs (production artworks) for “The Pirates” by Aardman Animations.