Check out my student Damien VIE from Puppeteer Lounge showcase his latest experimental facial rig controlled by facial geometry.
Facial Setup
Facial Muscle Setup Progress
Facial
muscle setup in progress snap from Puppeteer Lounge’s Training
Workshops “Rigging Workshop 3 – Hyper Real Character Setup”.
“The facial muscles are a group of striated skeletal muscles innervated
by the facial nerve that control facial expression. The facial muscles
originate from the surface of the skull bone, and insert on the skin of
the face. When they contract, the skin moves. These muscles also cause
wrinkles.”
If you are interested in learning how to rig a realistic character/creature, join us by applying here: http://
More in on Rigging Workshops at Puppeteer Lounge: http://
bbq bob head modelling
Facial shapes and sculpt articulation by philip ballinger.
Hyper Real Facial Setup Demonstration
Here is a quick video demonstration showcasing
the facial rig that I created and taught to students for Puppeteer Lounge’s Hyper Real Facial Setup training
workshop. The rig features a combination of musculo-skeletal
deformation and corrective shapes. You can also see the rig being
driven by the facial motion capture performance which is covered in
Puppeteer Lounge’s Facial Motion Capture Setup workshop.
For more info about Puppeteer Lounge’s training workshops in character rigging: https://www.puppeteerlounge.com/rigging-workshop
Apply here to start learning: https://www.puppeteerlounge.com/apply
ZV Radial Blend Shape 3.0 – Eyelid deformer for Maya
Looks like a very useful tool for a quick eye setup. ZV Radial Blend Shape by Paolo Dominici.
I have been experimenting with this tool and I have to say, it is pretty
cool. I will try to implement this into some of my facial rigging stuff. Let’s see how it goes! With
radial, the linear interpolation of blendshapes from point A to B is
converted into a arc which is crucial to facial deformation.
Link: http://www.paolodominici.com/products/zvradialblendshape/
Snappers Facial Rig
This is absolutely brilliant! Loved the level
of details on the facial expression/sculpts and the articulation of
automated maps. Mouth shapes are really well done!
P.S. Too bad my graphics card do not support dx11! need to upgrade lol 😉
FatBat – Facial rig, Range Of Motion Test
One of my student at Puppeteer Lounge, Naweed Khan showcases some nice expression for his new character FatBat.
YS Demo Reel 02-2014
Rigging reel by Yacine Sefsaf. Nice facial rig and automated stuffs.
Dino_Head_rigging
Facial test by Chris Jones
Impressive eye animation test by the super talented Chris Jones.
Check out a forum post on Tension Based Displacement here!