Facial Setup

Facial Muscle Setup Progress

Facial
muscle setup in progress snap from Puppeteer Lounge’s Training
Workshops “Rigging Workshop 3 – Hyper Real Character Setup”.

“The facial muscles are a group of striated skeletal muscles innervated
by the facial nerve that control facial expression. The facial muscles
originate from the surface of the skull bone, and insert on the skin of
the face. When they contract, the skin moves. These muscles also cause
wrinkles.”

If you are interested in learning how to rig a realistic character/creature, join us by applying here: http://www.puppeteerlounge.com/apply

More in on Rigging Workshops at Puppeteer Lounge: http://www.puppeteerlounge.com/rigging-workshop

Hyper Real Facial Setup Demonstration

Hyper Real Facial Setup Demonstration from Puppeteer Lounge on Vimeo.

Here is a quick video demonstration showcasing
the facial rig that I created and taught to students for Puppeteer Lounge’s Hyper Real Facial Setup training
workshop. The rig features a combination of musculo-skeletal
deformation and corrective shapes. You can also see the rig being
driven by the facial motion capture performance which is covered in
Puppeteer Lounge’s Facial Motion Capture Setup workshop.

For more info about Puppeteer Lounge’s training workshops in character rigging: https://www.puppeteerlounge.com/rigging-workshop

Apply here to start learning: https://www.puppeteerlounge.com/apply

ZV Radial Blend Shape 3.0 – Eyelid deformer for Maya

ZV Radial Blend Shape 3.0 – Eyelid deformer for Maya from Paolo Dominici on Vimeo.

Looks like a very useful tool for a quick eye setup. ZV Radial Blend Shape by Paolo Dominici.
I have been experimenting with this tool and I have to say, it is pretty
cool. I will try to implement this into some of my facial rigging stuff. Let’s see how it goes! With
radial, the linear interpolation of blendshapes from point A to B is
converted into a arc which is crucial to facial deformation.


Link: http://www.paolodominici.com/products/zvradialblendshape/

Snappers Facial Rig

This is absolutely brilliant! Loved the level
of details on the facial expression/sculpts and the articulation of
automated maps. Mouth shapes are really well done!

P.S. Too bad my graphics card do not support dx11! need to upgrade lol 😉