Facial Setup

Blendshape Combination System (Facial Setup)

Blendshape Combination System (Facial Setup) from Puppeteer Lounge on Vimeo.

Facial rig comparison between Standard
Blendshape vs Blendshape Combination System (BCS) by Daniel Pook-Kolb
(stargrav.com/bcs.php).
With BCS you can create, combine (Combination-Sculpting) multitude of
facial expression with flexible inbetweening and interpolation to
simulate realistic skin behavior.

You can learn to setup a high-end feature quality facial rig using BCS toolset at Puppeteer Lounge. ( puppeteerlounge.com/rigging-workshop)

Apply here to learn: puppeteerlounge.com/apply
Facebook: facebook.com/puppeteerlounge
Twitter: @puppeteerlounge
P.S. The Gollum character by Weta Digital was based on such a system
for facial articulation. BCS is free for educational purposes.

R&D with BCS

A test comparison of standard Blendshape vs Blendshape Combination System BCS, developed by Daniel Pook-Kolb. You can watch the video by clicking here.

We are working on creating a new and exciting workshop specifically geared toward creating a facial rig using BCS.

For further enquiry contact us: info@puppeteerlounge.com

P.S. AU stands for Action Unit (Facial Action Coding System).

http://www.cs.cmu.edu/~face/facs.htm

AU 1 = Inner Brow Raiser
AU 2 = Outer Brow Raiser

DemoReel 2014 – Damien VIE – TD Rigger

DemoReel 2014 – Damien VIE – TD Rigger – Part 1: Rigging from VIE Damien on Vimeo.

DemoReel 2014 – Damien VIE – TD Rigger – Part 2: Scripting from VIE Damien on Vimeo.

Check out Puppeteer Lounge’s student Damien VIE latest progress reel in character rigging and scripting. Nicely done Damien:)

Rigging Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop
Python Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/python-workshop

Ryse: 3Lateral face rigs in action from 3Lateral on Vimeo.

I
was thinking about the possibility of integrating 3d scan for facial
performance rig and today I came across this demo video using
the same principle. A rig built from the overlaying 3d scan of actor’s
expression (serving the purpose of a corrective shape) based on FACS (different LOD of joint based facial rig) then driven through facial motion capture.

Check out the making of these facial rigs here. Great insights on LOD of the setup. The rigs are primarily joint based and the 3d scan serves as a corrective shape to enhance the realism of facial deformation. (Thanks Cesar Saez for sharing it to me): http://www.chrisevans3d.com/pub_blog/multi-resolution-facial-rigging/

Anyways, thinking of purchasing the scans here and building a facial
rig out of it, let’s see how it goes (For study it’s a great reference).

You can purchase yours here: http://www.3dscanstore.com/index.php?route=product/category&path=90_105

P.S. I saw this technique first used in Matrix movies when Neo punches the agent in the face.

HRCS (Rigging Workshop 3) Facial Setup WIP Demo

HRCS (Rigging Workshop 3) Facial Setup WIP Demo from Suchan Bajracharya on Vimeo.

Check
out this quick WIP facial rig demo from Puppeteer Lounge‘s Rigging Workshop 3 (Hyper
Real Character Setup). The rig currently is based upon muscle, joints
and blendshapes. Small details like wrinkles, folding/creases will be
added upon based on triggered maps. Sticky lips/eyes and skin
sliding/dynamics will also be featured for more accurate facial
deformation. Stay tuned for our student’s reel!

You can also watch body rig/deformation demo here: https://vimeo.com/99830628

More about Rigging Workshops at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop