Facial Setup

SRB ~ Eye Factory “Grab It, Cheers”

Hey Folks,

Just uploaded a little tool for everyone to play with. The name goes “Eye Factory”, yes “Eye Factory” for creating a quick, intuitive eye/eyelid rig based on joints. Well, the tool won’t skin the geometry so, you will have to work out on a good skinning for proper deformation. Once the tool runs, it’s just a matter of connecting the attributes with a nice UI of your own, and walla you are done with a fairly realistic, could be cartoony looking eye setup with automated fleshy eye features, intuitive – regional eye blinking and more. You can always dig in and see what’s going underneath the hood. Fairly simple little tool, test it, try it, share it and like it … Cheers ๐Ÿ™‚

Below is an image showing some important guideline for using this tool :

You can download the tool from CreativeCrash. Click here for the link!

If you feel like learning how the setup works, I have a quick video tutorial at your disposal!

Happy Rigging/Animating … Feedbacks, queries and comments are most welcome ๐Ÿ™‚

VIKING RIGG ~ Alex Angelis

Yet another very beautiful and neat rigging reel for a lovely character design. Alex is a self taught rigger and he mentioned in his comments that it took about a month of his free time to create this rig! I really enjoyed how he have setup-ed simple looking, flexible finger and foot controllers. The real neat job was done on the facial with Osipa style joystick controller UI and a layered secondary on mesh “sticky controllers”. Nice job … worth a watch ๐Ÿ™‚

Facial Motion Capture R&D

Hi there everyone! It’s been a little while since I blogged something about myself ๐Ÿ˜‰

Here is a little R&D video of facial MoCap animation. I really wanted to do a MoCap animation for a long time, specially from the moment I watched “The Rise of the Planet of the Apes” movie in the theatre (was an awesome movie). The MoCap animation demonstrated in this video is optics based. I used my mobile phones video camera to record the facial expression footage. Facial markers or stickers used for tracking process were glued to my “skinny” face ๐Ÿ˜€

Anyways … a little bit of research work that I did during my weekend! Hope you guys like it ๐Ÿ™‚

P.S. The idea, tips and techniques applied in this video is a part of my online rigging workshop for Motion Capture Facial Setup!

More Info : https://puppeteerlounge.com/

Really interesting read blogged by Jonas : http://www.jonasavrin.com/2011/08/16/indie-facial-performance-capture-rd/

Facial Deformation Based On Joints & PSD

Here is a really cool demonstration for facial deformation based on joints and corrective PSD (BlendShapes) by Andy van Straten. The pose space deformations are triggered by several controllers in the setup. The combination of joints and PSD gives some great facial deformation to this character or let’s say a facial deformation masterpiece. Really liked it!

Below is the video demonstration by Andy on how he actually setuped the PSD and overall facial rig. Really neat stuff!

P.S. “cvShapeInverter Tool” By Chad Vernon. For creating corrective shapesโ€ฆ. ultra fast!
http://www.chadvernon.com/blog/maya/free-cvshapeinverter-tool/