A short analysis of Steven Spielberg’s films by Steven Benedict. This is very motivational and inspiring being educational at the same time.
Blog
Student Feedbacks ~ Raluca Feresteanu
In this 15 class Rigging Workshop I learned to construct a complete human rig that any animator will be happy to work with! Every class was very clear and understandable and the schedule was great because I could choose the day and time that I wanted. I am very happy about my decision to take this workshop at Puppeteer Lounge!!!
Thank you Raluca! We are glad that you choose to learn from us. All the best and we are looking forward for a great reel complete with you animation skill-set
Animation Resource ~ Walk-Cycle
A real time demo of how to approach animating a basic 3D walk cycle using Maya!
Walk-Cycle tutorial at Angry Animator:
Pixar Animation Internship Reel 2013
Pixar Animation Internship Reel by Billy Ward.
Rigging Reel by Jorn-Harald Paulsen
Superb rig presentation by Jorn-Harald Paulsen! Great stuff Jorn 🙂
PostHuman
Love it! “MATSUBISHI BUG” lol
Le Gouffre – Vidéo développement 12 – Rig du pont
Props and Mechanical rigging can always be challenging due to certain limitation. Here is a nice example of a suspension bridge rig by Le Gouffre.
Student Feedback ~ Charles Wardlaw (USA)
The fact that you guys really work to help out working professionals isn’t something I’ll forget. I’ve been recommending you to others and I’ll continue to do so in the future.
Thank you Charles! We wish you the very best on your endeavors and your studio, Skeletal Studios 🙂
ABBY – Monsters
Check out MAGNITUDE’s new animated music promo directed by Pooya Abbasian. MAGNITUDE is also producing their upcoming short film “La-Ritournelle” which is directed by Reza Dolatabadi. Puppeteer Lounge is proud to be collaborating with the team at MAGNITUDE on their upcoming short film “La-Ritournelle”.
We would like to congratulate the MAGNITUDE team for their latest work 🙂
2013 – Implicit Skinning: Real-Time Skin Deformation with Contact Modeling
Linear blending has been the primary choice of deformation for many years now. Then comes the Dual Quaternions system, which does preserve volume but deformation often results with bulging and in-appropriate deformation. Check out the Implicit Skinning, which as seen in this demo is a real-time solution to preserve not just volume but also simulate skin contact. Great stuff!