Student Feedbacks ~ Raluca Feresteanu

Puppeteer Lounge’s student Raluca Feresteanu from Germany shares her opinions and feedbacks:

In this 15 class Rigging Workshop I learned to construct a complete human rig that any animator will be happy to work with! Every class was very clear and understandable and the schedule was great because I could choose the day and time that I wanted. I am very happy about my decision to take this workshop at Puppeteer Lounge!!! 

Thank you Raluca! We are glad that you choose to learn from us. All the best and we are looking forward for a great reel complete with you animation skill-set

Animation Resource ~ Walk-Cycle

Some of the wonderful resources on  animating a Character Walk-Cycle. Feel free to browse through all of them before you get started! Great stuff 🙂


A real time demo of how to approach animating a basic 3D walk cycle using Maya!   
Walk-Cycle tutorial at Angry Animator:

In-depth Walk Cycle tutorial by Francis Jasmin:
First step guides on creating a Walk-Cycle emphasizing on walks, runs, animation principles like Anticipation, use of the right tools, work flow by Michael Berenstein:

Student Feedback ~ Charles Wardlaw (USA)

Puppeteer Lounge‘s student Charles Wardlaw from USA shares his opinions regarding his experience with us:

The fact that you guys really work to help out working professionals isn’t something I’ll forget. I’ve been recommending you to others and I’ll continue to do so in the future.

Thank you Charles! We wish you the very best on your endeavors and your studio, Skeletal Studios 🙂

ABBY – Monsters

Check out MAGNITUDE’s new animated music promo directed by Pooya Abbasian. MAGNITUDE is also producing their upcoming short film “La-Ritournelle” which is directed by Reza Dolatabadi. Puppeteer Lounge is proud to be collaborating with the team at MAGNITUDE on their upcoming short film “La-Ritournelle”.

We would like to congratulate the MAGNITUDE team for their latest work 🙂

2013 – Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

Linear blending has been the primary choice of deformation for many years now. Then comes the Dual Quaternions system, which does preserve volume but deformation often results with bulging and in-appropriate deformation. Check out the Implicit Skinning, which as seen in this demo is a real-time solution to preserve not just volume but also simulate skin contact. Great stuff!