Very good insights on making of a transformer animation! You can try out similar techniques to make your very own Transformer π
Blog
Making of The Smurfs
Very informative and interesting video showcasing the breakdown and making of Sony Pictures Imagework “The Smurfs” movie. See how the 2D characters are brought to life!
Workshop Assets
A compilation image for some of the assets used during the training purpose! Check out The pupPetEEr’s Lounge webpage showcasing some new training workshops for Workshop ON Demand. Cheers π
Rigging Survey
The above image has nothing to do with this post, it’s just a bit of a humor I say!
Like any other form of art and technology, rigging is constantly evolving. As a character rigger need to adapt to evolve. What I think, is keeping stuff simple and organized! We shouldn’t miss out reference (live, image, video, etc), after all rigging or building a puppet is a way to mimic the natural organic or inorganic world as close as possible and this includes a study of art and building tools to ease the workflow.
A proper naming convention, structured rig hierarchy, directory structure, skeleton layout and orientation (understanding the anatomy) are some of the crucial factors. Creating a clean, fast and functional rig in time demands a clean rig layered with base rig, deformation, automation and dynamics as needed and art directed.
Rigging being a bridge between modelling and animation; during production, there tends to be some back and forth between each departments that deals with aritistic and technical changes and it’s a challenge for the rigger to keep the flow and this includes efficient workflow, tool building and referencing. Working closely with modeller, animator and every other department is vital to deliver better output. There will be many challenges and hurdles, as a rigger we need to stand up to it and that’s how we learn and avoid problems.
Cheers π
Pigeon Rigging by Wesley Schneider
Bird rigging demo by Wesley Schneider. Lovely character design and beautiful rigs!
Pythagasaurus
Go ahead oh mathematical one!
Very small brain indeed …
Funny π
New MΓΌller ad 2011
Indeed a Wonderful stuff!
Animation The Transformer
Ever wondered what it takes to bring the inanimate robot to life that transforms. A glimpse into Animating and Expressing the Transformer by Matt Miller. Click Here…
Making of Diablo 3: The Black Soulstone
Behind the Scenes look at the Making of Diablo 3: The Black Soulstone Cinematic at BlizzCon 2011 by Blizzard. A lot of work goes into making these cinematics! Pure Awesomeness π
Key Points on Animation!
Useful points and key notes/quotes to keep in mind and follow during animation…
1. Rhythm, Timing, Beat & Spacing ~ Pattern, Texturing, Timing!
2. Learning drawing is vital!
3. Anticipation ~ Every movement in animation should have! Anticipate force being applied…
4. Arc ~ Every single thing in body should have!
5. No overshoot, No energy ~ exaggerate first and then pull it back until it’s fit with animation (Don’t be afraid of exaggerating too much)
6. Focus on PRINCIPLES ~ Staging, Posing, Anticipation!
7. KISS ~ KEEP IT SIMPLE Stupid!
8. Contact Frame ~ Right before and after the energy applies, foot touches the ground, legs stretch. Look out for contact key poses!
9. Video Reference ~ Cool motion, we could get the acting that people can’t think of consciously. Push things more, search what makes animation unique!
10. Graph Editor ~ Be careful about the gaps between keys. Smooth out until the keys are faded out. Ease-in and Ease-out!
11. At least 3 frames are required to let audience see what it going on the screen!
12. Heavy ball takes a lot more frames to stop. Root is the heaviest part of the body!
13. Every frame should be able to tell a story. Posing is very important!
14. Polish TILT, RHYTHM, TWIST!
P.S. Notes assembled from a Romit studying at PIXAR π