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Maya – Skinning your 3D Character “It’s Easy!”

3D Skinning is the process of binding a modeled surface to a skeleton. You can bind any model to its skeleton using skinning, or you can model over a pre-existing skeleton to create its skin. In this video tutorial you can learn how to get the best deformation by proper weighting and using corrective shapes. It is Super Easy! Just follow these step by step guides and you will enjoy weight painting any character!!

Puppeteer Lounge ZIVA VFX Video Tutorials

The final episode of Puppeteer Lounge ZIVA VFX tutorial series for quadruped character is now live and eligible members can watch it to learn how to simulate muscle dynamics using ZIVA VFX tool. Hope you find the tutorial series helpful in learning how to setup a believable hyper realistic quadruped rigging using physically accurate muscle simulation with the power of ZIVA VFX.

Puppeteer Lounge Podcasts

A podcast we did recently going over our animation journey going over how Puppeteer Lounge started with a mission of training artists remotely in character rigging and animation. We go over how Nani & Babu started and it’s popularity amongst Nepali viewers. We also discuss about artificial intelligence in animation the future it holds! We also share about a very important but little known process that will protect your original artwork and content. Most of the artists are unaware of it and their precious artwork gets stolen and misused. So with this video we aim to raise awareness towards this very important aspect.

Towards the end we go over Nepal360 a travel YouTube channel where we share our adventurous journeys traveling around Nepal. Cheers and enjoy!

Titbits by Puppeteer Lounge

A collection montage of the student and project showcase by Puppeteer Lounge. This showcase feature some of the works we and our students have done since 2011! Join Puppeteer Lounge training workshop programs and team to bring the Puppets to Life NOW!

An Advice on using Auto Riggers like mGear and Rigify

There is mGear for Maya and Rigify for Blender! Me as a self-taught rigger always prefer to learn how to build a custom rig from scratch and then develop a tool to implement it. However lately I have been trying out these autorigger tools and I would say if you are already familier with the concept of rigging and comfortable with it then feel free to use these tools to assist in production. I don’t however recommend these tools to beginners who are getting started with rigging and want to make a career out of it. Take your time to learn the basics, build your own custom rigs and then learn from these tools 🙂

Cartoon spine rigging in Blender!

I have never thought that rigging in Blender would be so much fun! It opens a whole new possibilities of cartoon rigging. Here I experimented with creating a cartoon spine rig with limited number of controllers which is the primary of goal of puppet creation, keeping it simple. If you find it interesting and would like to learn to rig in Blender check out Puppeteer Lounge training workshop programs.