Tools

CORAL app

This is really cool. An open source app for making your own tools by interfacing with C++

Coral is a new kind of 3d software that is not designed to solve a predefined set of problems, instead it gives you simple building blocks to create your own effects and pipeline solutions.”

Check out all the videos!

Alfred Auto Facial Rigging Setup Tool

An in-house tool for facial rigging developed by Alfred Imageworks for there work Freestyle2 The Movie. Simple setup with intuitive joystick based controllers rigged in a matter of minutes; implemented for games ๐Ÿ™‚

Check it out!

Maya UI Layout Elements Codes

Layouts determine how all the UI elements in a window should be placed. All menus and windows you see in Maya are created in MEL using specific UI commands such as layout, slider, field, button, etc!

There should be many cases when you must be wondering or getting frustrated to figure out the right UI element or layout? For this reason Matt created a really useful resource on documentation for UI elements so that we can pick the right one without much of a hassle. Click Here for the PDF documentation! Here is the original post from Tech-Artist.org.

Also check out this documentation on creating MEL UI Layouts. Useful resource for UI creation. ๐Ÿ™‚

Tracker system by Igor Stefanovic

Technical study of a realistic hand. The setup is based on tracker system by Igor Stefanovic currently working as a Character TD at DreamWorks Animation. Below you can check out the demo on implementation of the tracker tool on a full body setup.

This setup seems to be different from the traditional corrective shape, pose-space deformation or muscle based deformation. It seems like the setup is a bit like an intelligent set driven key (kind of) or some history dependent math connection applied on individual joints or controller binded to individual mesh component for smooth fleshy and realistic articulation. This is simply a really big milestone on rigging tools for realistic deformation. A good share by Igor, awesome job and deserves two thumbs up!

SRB ~ Eye Factory “Grab It, Cheers”

Hey Folks,

Just uploaded a little tool for everyone to play with. The name goes “Eye Factory”, yes “Eye Factory” for creating a quick, intuitive eye/eyelid rig based on joints. Well, the tool won’t skin the geometry so, you will have to work out on a good skinning for proper deformation. Once the tool runs, it’s just a matter of connecting the attributes with a nice UI of your own, and walla you are done with a fairly realistic, could be cartoony looking eye setup with automated fleshy eye features, intuitive – regional eye blinking and more. You can always dig in and see what’s going underneath the hood. Fairly simple little tool, test it, try it, share it and like it … Cheers ๐Ÿ™‚

Below is an image showing some important guideline for using this tool :

You can download the tool from CreativeCrash. Click here for the link!

If you feel like learning how the setup works, I have a quick video tutorial at your disposal!

Happy Rigging/Animating … Feedbacks, queries and comments are most welcome ๐Ÿ™‚

L3Deformer Library Free Download

Some of the Core Library for L3Deformer is now available at the LightStorm3D official webpage. This includes different nodes, scripts, etc which can be used in a wide ranges of custom tools creation or. build
You can now download this library for free. Try building your own tools based on nodes, classes and functions from this library ๐Ÿ™‚

L3Library Overview Link

Red9 Studio Pack

Ok, here seems to be a neat little tool for speeding up animation workflow. This tool comes with a combo pack of Node Search utility and some Animation Tools. I am gonna play with this tool for my animation projects for sure! For me this seems to be a must have recommended tool for animation workflow. Thanks to the Red9 Studio for the share ๐Ÿ˜‰

Download Here ๐Ÿ™‚