pupPetEEr Lounge

Maya Cloth Test “nCloth Setup”

Here is a quick test for cloth simulation using nCloth dynamics. There are still some stuffs that needs to be looked after but over all a good result.

The cloth simulation and animation is a part of Puppeteer Lounge nCloth Setup Workshop where we start from the basic cloth creation using nCloth up to a detailed instruction on tweaking and fixing cloth animation for character.

If you want to learn nCloth Setup, apply here : puppeteerlounge.com/apply

Danny ~ Can You Believe It!

Here comes Mr. Danny with his new move “Can You Believe It!

The shot was beautifully animated by Manish Shakya, light and render by Manish Gurung and ofcourse the compositing done by me πŸ™‚

Hope you all enjoy and like it!

If you are interested in learning character animation from us please visit Puppeteer Lounge homepage for more info : https://www.puppeteerlounge.com/

P.S. We could have pushed the animation a tad bit more with more exaggeration and emotion to make it more interesting and appealing. But we tried to keep it simple yet compelling with little movement as it was directed. Stay tuned as more of Danny’s mischievous acting will be featured soon πŸ™‚

BallBot “360 Turntable” ~ Puppeteer Lounge

I am pleased to present “BallBot”, the latest character joining the fleet of Puppeteer Lounge rigging workshopand featuring in the upcoming “Transformer Setup Workshop”. You must have checked out the original concept art of the character a little while back. The turntable video features a WIP model of BallBot. I have been constantly updating the model and the design to function a believable transformation making sure to match the the original design and overcoming the challenges of the technical stuffs. Stay tuned for a test animation or a teaser featuring BallBot coming to life soOn πŸ™‚

Jimmy’s Postcard

You must all be familiar with Jimmy Gunawan and all the experimental fun stuff he does and shares at his blog.

Well, he recently completed his course in advance character rigging workshop from Puppeteer Lounge! He sent us this digital postcard all the way from Sydney, Australia. We want to wish him all the very best in his endeavers and career! ~ Namaste Jimmy πŸ˜‰

Below you can browse through his online libraries!

http://about.me/jimmygunawan/bio
http://www.theloop.com.au/enzyme/resume
http://blendersushi.blogspot.com.au
http://houdoodles.blogspot.com.au
http://mayaspiral.blogspot.com.au
http://puppetar.blogspot.com.au

https://vimeo.com/enzym

Apply now to learn like Jimmy πŸ™‚

SOuP Development ~ Peter & Jimmy

Check out some awesome examples featured at SOuP development by Peter Shipkov! Tons of Houdini like features in Maya. The really cool stuff is that Peter Shipkov just created Tension BlendShape SOuP node and it now has been added to SOuP Toolbox!

My awesome regards to 
Peter Shipkov and of course Jimmy Gunawan, one of my brilliant student for sharing with us. Feel free to check out Jimmy’s blog for awesome resources and his crazy experiments πŸ™‚

Here is Jimmy’s latest post on implementing the Tension BlendShape SOuP node into “Maka” which features in Puppeteer Lounge facial rigging workshop. Below is the video demo! He has done a really nice experiment.

Jimmy’s Blog

Let me introduce to you all Mr. Jimmy Gunawan from Sydney, Australia. He has been studying Advance Character Rigging from Puppeteer Lounge and me being his personal online mentor. I have to say that he is a really passionate and a very diligent artist with bright future ahead of him. I wish him the very best!

Feel free to check out some of his works and resourceful stuff that he put together in his Blog! He got tons of useful tips, resource, ideas and experiments πŸ™‚

Below is one of his recent work featuring a “deformation” calisthenics test using Corrective Blendshapes driven by SOup (by Peter Shipkov) tension map on Tejo!

Below are some of his recent experiments and breakthroughs:
http://mayaspiral.blogspot.com.au/2012/09/soup-multi-attribute-transfer-x.html

http://mayaspiral.blogspot.com.au/2012/07/rigging-simple-tips-on-character-control.html

BallOo 2.0

It’s been a long time since I updated BallOo “the toony ball character rig” which also features as a Simple Ball Character at Puppeteer Lounge. So here comes an update to BallOo! The update came as a request of animators and students, who loved animating BallOo. With V2.0 I have updated the global squash and stretch control to the global TRS controller for easy picking by the animator and avoid animating extra controllers. Simple with few controllers is better but if you want to go pro then you can just turn on additional controls and features of the rig. Also, there are some changes on the tail controls for better pivot movement and deformation. Beside this I though the look of the old BallOo was a bit dull so the new version has undergone some cosmetic changes in the overall look and feel of the character.
Happy animating and enjoy πŸ™‚