TEJO ~ Body Building Show (Hyper Real Body Setup) from Puppeteer Lounge on Vimeo.
A quick body building exercise by Tejo from Puppeteer Lounge. Hope you like it!
TEJO ~ Body Building Show (Muscle & Tension) from Suchan Bajracharya on Vimeo.
A quick body building exercise by Tejo from Puppeteer Lounge. Hope you like it!
TEJO ~ Body Building Show (Muscle & Tension) from Suchan Bajracharya on Vimeo.
DemoReel 2014 – Damien VIE – TD Rigger – Part 2: Scripting from VIE Damien on Vimeo.
Check out Puppeteer Lounge’s student Damien VIE latest progress reel in character rigging and scripting. Nicely done Damien:)
Rigging Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop
Python Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/python-workshop
A snapshot of muscle setup from Puppeteer Lounge’s Rigging Workshop 3 by one of my talented student Andres Quezada.
Rigging Demo reel by JianWei Guo. Nice work with the deformation and character setup.
Facial
muscle setup in progress snap from Puppeteer Lounge’s Training
Workshops “Rigging Workshop 3 – Hyper Real Character Setup”.
“The facial muscles are a group of striated skeletal muscles innervated
by the facial nerve that control facial expression. The facial muscles
originate from the surface of the skull bone, and insert on the skin of
the face. When they contract, the skin moves. These muscles also cause
wrinkles.”
If you are interested in learning how to rig a realistic character/creature, join us by applying here: http://
More in on Rigging Workshops at Puppeteer Lounge: http://
Check out this sneak peek on CG creature deformation for HULK at ILM. Some incredible sculpts here.
Gurung model sculpted & modeled during Puppeteer Lounge’s training workshops on Character Modeling. puppeteerlounge.com/modeling-workshop
You can apply here to learn with us: puppeteerlounge.com/apply
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TWITTER: @puppeteerlounge
#rigTip of the day!
Ever got stuck with mirroring the muscle weight with standard #Maya
skin weights mirror tool? Well mirroring weights in Maya is based on
the world space XYZ transformation co-ordinate of joint or influence
object. Maya muscle objects on the other hand is frozen in
transformation, as a result we are unable to mirror weights and usually
stuck with painting the weights on both sides.
Well for some cases this is a nice choice since we have asymmetry in
deformation but for the most the time, this is frustration to repeat the
same thing on the other side and a waste of time. Asymmetry can be
created with simple corrective shapes, no problem!
Well there
is a clever solution to this problem. Why don’t we just go on to attach
the influence objects to create a single mesh. Selecting left and right
influence nurbs object (muscle mesh) and attaching them to create a
single mesh! There you go, that was SIMPLE! All you need to do, is paint
the weight on the left and the mirroring works like a charm! Pheewww…
that saved us some time.
Hope this rigTip comes handy to you:)
If you want to learn more about Musculo-Skeletal deformation, check out these Mini-Workshops at Puppeteer Lounge!
A snapshot from one of Puppeteer Lounge’s online rigging classes where we build muscle objects matching the creature’s musculo-skeletal anatomy!
Fact about Muscle: “The term muscle is derived from the Latin musculus
meaning “little mouse” perhaps because of the shape of certain muscles
or because contracting muscles look like mice moving under the skin…”
More info on Puppeteer Lounge’s rigging workshop: https://puppeteerlounge.com/rigging-workshop
To learn how to setup a Hyper Realistic Body rig, you can apply here: https://www.puppeteerlounge.com/apply