Ever wondered how to create those beautiful looking smears (multiples) and enhance your animation! Take a look at this tutorial video by C. J. Cow. Useful tips!
Animation Tips
Bill Broeckel’s shares his opinion in facial animation polishing
Puppeteer Lounge animation instructor, Bill Broeckel shares his opinion on facial animation polishing:
“Often times when animator run into polishing the facial animation, it
becomes intense and confusing! Keys get shuffled all around and you need
to be able to keep track of them so to spot errors quickly, or when you
have a hiccup and are wondering what’s causing it. The curve editor
will of course come into play as well, but not as much as for the body;
it’ll be more of like a rough pass to get some curves going and then the
rest is just placing keys and not worrying too much of what the curves
are doing.”
Apply Now to learn character animation at Puppeteer Lounge!
Fridge Monster
I just stumbled upon this really resourceful site!
Go ahead, check out some really useful and fun tutorials
on setting up mechanical rigs for animation such as gears and piston
and other cool stuffs over here.
Constraint Demo by David Latour
Informative video demo on constraints inside Maya by David Latour. Check out his other demo videos for more Rig & Animation tips.
From Walking In Place to Walking In Space
A demo on converting or baking animation of a character from local space to world space using the Locinator tool by Keith Osborn. Locinator tool is available at cgmonks.com.
Useful stuff!
Walk Cycle Animation : How to Breakdown an Animation Walk Cycle
Breaking down an animation walk cycle into contact, recoil, passing and highpoint! Nice reference for understanding the key poses to create a basic walk cycle.
Modifying Rigged Characters for Animation
Learn how to modify and spice up the character rigs for animation by Jason Fittipaldi. You can find the freshSkin script from the thread post over at Tech Artist by Tyler Hurd π
Ice Age Animation Walkthrough – Jeff Gabor
Step by step look into animating a shot from layout to final from Ice Age 3!
Animation Workflow Tips from Tippett Studio Animators
Tippett Studio Animation Supervisor Jim Brown and Lead Animator Brian Mendenhall share their advice about animation workflows.
AnimSchool – Selections From Animation Principles Lecture
The video from AnimSchool explain some principles of animation in a very fun way… I think u guys will love it…:)