10 Days to go for SHAPES Webinar with Andrew Silke

The character in the above clip has been completely set-up with the help of SHAPES by Andrew Silke.

To
all the participants of Puppeteer Lounge’s online event “SHAPES Webinar by Andrew
Silke”, please check your inbox for the Webinar invitation and SHAPES
discount code email. After entering the code the price will
automatically adjust.

If you would like to participate for the online event, apply here (Registration date closes on 20th September 2014 : http://www.puppeteerlounge.com/apply

More Info: http://www.puppeteerlounge.com/webinar

SHAPES: http://www.braverabbit.de/shapes/

Special thanks to Ingo Clemens and Andrew Silke ๐Ÿ™‚

We look forward to meeting with you all.

Bendy Bones by Jimmy Gunawan

A snapshot of bendy bones from Puppeteer Lounge’s Cartoon Character Rigging Workshop in Blender by student Jimmy Gunawan.

Our students are really happy with the whole thing. Stay posted for our upcoming student rigging reel in Blender!

If you would like to learn character rigging in Blender, apply here for the upcoming session (Group workshop starts mid October): https://www.puppeteerlounge.com/apply

Blender Rigging Workshop starts at $240 only.
https://www.puppeteerlounge.com/blender-workshop

P.S. Character model from our Modeling Workshop.
https://www.puppeteerlounge.com/modeling-workshop

RUN (Re-Post) by David Good

Re-Post of the animated short “RUN” by Puppeteer Lounge’s animation instructor David Good. Check it out! The short is about PTSD or Post-traumatic stress disorder where a soldier is confronted by his unresolved past! The portrayal of the character is very nicely done.

Learn character animation with David: https://www.puppeteerlounge.com/animation-workshop

Join us for the upcoming fall session: https://www.puppeteerlounge.com/apply

F.A.S.T

F.A.S.T from clovis gay on Vimeo.

Check out this cool video demo of F.A.S.T by
Clovis Gay. Inspired by what Pixar showed on Presto, this tool will
really speed up your animation workflow. There is no need to select and
manipulate controller to pose the character, the puppet is controlled by manipulating predefined mesh zones with your mouse movements.

You can get the tool currently available for 3ds Max here: http://www.kinematiclab.com/#!fast/cokv

P.S. the head model/scan used in the demo can be purchased from: http://www.triplegangers.com/

HRCS (Rigging Workshop 3) Facial Setup WIP Demo

HRCS (Rigging Workshop 3) Facial Setup WIP Demo from Suchan Bajracharya on Vimeo.

Check
out this quick WIP facial rig demo from Puppeteer Lounge‘s Rigging Workshop 3 (Hyper
Real Character Setup). The rig currently is based upon muscle, joints
and blendshapes. Small details like wrinkles, folding/creases will be
added upon based on triggered maps. Sticky lips/eyes and skin
sliding/dynamics will also be featured for more accurate facial
deformation. Stay tuned for our student’s reel!

You can also watch body rig/deformation demo here: https://vimeo.com/99830628

More about Rigging Workshops at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop