Driven Wrinkle Maps by Damien VIE

Here is an image by one of my talented student
Damien VIE showing the shading network to generate automated (driven)
wrinkle map for a characters brow and face (The entire network is pretty
big!). The maps can be projected real-time in the viewport with normal
maps (used in game) or switch to dynamic displacement maps for realistic
film quality render.

At Puppeteer Lounge, we constantly
challenge our students to come up with new and better ideas out of many
different possibilities.

Click here to learn more about rigging workshops at Puppeteer Lounge.

Check out this rigging reel by Damien to see the driven wrinkle maps in action (2:20)

DemoReel 2014 – Damien VIE – TD Rigger – Part 1: Rigging from VIE Damien on Vimeo.

FLEX

FLEX from Puppeteer Lounge on Vimeo.

Introducing FLEX, our new character for Animation Workshop!

More about Puppeteer Lounge’s training workshops on character animation: puppeteerlounge.com/animation-workshop

You can apply here to learn with us: puppeteerlounge.com/apply

Find us on FACEBOOK : facebook.com/puppeteerlounge
TWITTER: @puppeteerlounge

DemoReel 2014 – Damien VIE – TD Rigger

DemoReel 2014 – Damien VIE – TD Rigger – Part 1: Rigging from VIE Damien on Vimeo.

DemoReel 2014 – Damien VIE – TD Rigger – Part 2: Scripting from VIE Damien on Vimeo.

Check out Puppeteer Lounge’s student Damien VIE latest progress reel in character rigging and scripting. Nicely done Damien:)

Rigging Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/rigging-workshop
Python Workshop at Puppeteer Lounge: https://www.puppeteerlounge.com/python-workshop

SHAPES Webinar with Andrew Silke Teaser “Demo” (21-9-2014)

SHAPES Webinar with Andrew Silke Teaser “Demo” (21-9-2014) from Puppeteer Lounge on Vimeo.

In this Exclusive Webinar, Andrew explains all the insides and secrets
of setting up corrective shapes using the SHAPES tool by brave rabbit.
Learn to setup an expressive facial rig and create anatomically correct
articulation for the body!

Special thanks to Puppeteer Lounge‘s guest instructor Andrew Silke from Create 3d
Characters for sharing such brilliant tips and trickery on using SHAPES
and Ingo Clemen the master behind SHAPES who was present the whole time
answering questions and sharing his insights

SHAPES 2.0 is a really powerful tool that let’s an artist to focus
more into the creative side or process of character setup and speed up
the workflow exponentially.

More Info: puppeteerlounge.com/webinar

Get SHAPES: braverabbit.de/shapes/
Andrew Silke (Create 3d Characters): create3dcharacters.com/
Ingo Clemens (brave rabbit): braverabbit.de/

Ryse: 3Lateral face rigs in action from 3Lateral on Vimeo.

I
was thinking about the possibility of integrating 3d scan for facial
performance rig and today I came across this demo video using
the same principle. A rig built from the overlaying 3d scan of actor’s
expression (serving the purpose of a corrective shape) based on FACS (different LOD of joint based facial rig) then driven through facial motion capture.

Check out the making of these facial rigs here. Great insights on LOD of the setup. The rigs are primarily joint based and the 3d scan serves as a corrective shape to enhance the realism of facial deformation. (Thanks Cesar Saez for sharing it to me): http://www.chrisevans3d.com/pub_blog/multi-resolution-facial-rigging/

Anyways, thinking of purchasing the scans here and building a facial
rig out of it, let’s see how it goes (For study it’s a great reference).

You can purchase yours here: http://www.3dscanstore.com/index.php?route=product/category&path=90_105

P.S. I saw this technique first used in Matrix movies when Neo punches the agent in the face.