Blendshape Combination System (Facial Setup)

Blendshape Combination System (Facial Setup) from Puppeteer Lounge on Vimeo.

Facial rig comparison between Standard
Blendshape vs Blendshape Combination System (BCS) by Daniel Pook-Kolb
(stargrav.com/bcs.php).
With BCS you can create, combine (Combination-Sculpting) multitude of
facial expression with flexible inbetweening and interpolation to
simulate realistic skin behavior.

You can learn to setup a high-end feature quality facial rig using BCS toolset at Puppeteer Lounge. ( puppeteerlounge.com/rigging-workshop)

Apply here to learn: puppeteerlounge.com/apply
Facebook: facebook.com/puppeteerlounge
Twitter: @puppeteerlounge
P.S. The Gollum character by Weta Digital was based on such a system
for facial articulation. BCS is free for educational purposes.

High-Quality Capture of Eyes

Check out the research video by Disney which
shows the implementation of 3d scans of human eyes. The dilation of
pupil under different lighting condition is very cool.

Vajrayana Art Gallery

Beside doing regular computer animation stuffs; I also collect, produce and create traditional Newar (Buddhist) art work (all beautifully hand-crafted). You can visit my gallery “Vajrayana Art” here.

Someday we at Puppeteer Lounge wish to bring these deities to life in the form of CG animation. That would be fantastic, there is just so much detail and a wide array of stories to go by.

You can find Vajrayana Art in Facebook here.

R&D with BCS

A test comparison of standard Blendshape vs Blendshape Combination System BCS, developed by Daniel Pook-Kolb. You can watch the video by clicking here.

We are working on creating a new and exciting workshop specifically geared toward creating a facial rig using BCS.

For further enquiry contact us: info@puppeteerlounge.com

P.S. AU stands for Action Unit (Facial Action Coding System).

http://www.cs.cmu.edu/~face/facs.htm

AU 1 = Inner Brow Raiser
AU 2 = Outer Brow Raiser