Facial Rig based on FACS -intro- from SoukiZERO on Vimeo.
Nice overview of a FACS based facial rig by SoukiZERO.
You can purchase this rig here, including the dx11 shader and all texture maps.
turbosquid.com/3d-models/ma-rig-based-facs/1005479
Facial Rig based on FACS -intro- from SoukiZERO on Vimeo.
Nice overview of a FACS based facial rig by SoukiZERO.
You can purchase this rig here, including the dx11 shader and all texture maps.
turbosquid.com/3d-models/ma-rig-based-facs/1005479
Realistic Eye rig from Martin Gunnarsson on Vimeo.
Eye rig demonstration by Martin Gunnarsson.
Jason Schleifer demonstrates controller less, simple yet intuitive rig for character animation with this cute little mouse character. Very interesting!
This is some dummy copy. You’re not really supposed to read this dummy copy, it is just a place holder for people who need some type to visualize what the actual copy might look like if it were real content.
If you want to read, I might suggest a good book, perhaps Hemingway or Melville. That’s why they call it, the dummy copy. This, of course, is not the real copy for this entry. Rest assured, the words will expand the concept. With clarity. Conviction. And a little wit.
In today’s competitive market environment, the body copy of your entry must lead the reader through a series of disarmingly simple thoughts.
All your supporting arguments must be communicated with simplicity and charm. And in such a way that the reader will read on. (After all, that’s a reader’s job: to read, isn’t it?) And by the time your readers have reached this point in the finished copy, you will have convinced them that you not only respect their intelligence, but you also understand their needs as consumers.
Read More“Auto Beard” rig using Maya Muscle from Ty Viveiros on Vimeo.
Auto Beard rig created using Maya Muscle to prevent mesh penetration by Ty Viveiros.
Elastic Implicit Skinning technique demonstration.
Beautiful #animation performance by Hjalti Hjálmarsson.
Amazing work by Izabela Zelmańska creating the #Zombie with two morph targets in #UnrealEngine4
Check out her blog for more: http://izabela-kus.blogspot.com/