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Production focus for a one of a kind, mind bogglingggg movie … Click Here to proceed to the main post!
Production focus for a one of a kind, mind bogglingggg movie … Click Here to proceed to the main post!
OK, here comes the 2nd part of creating an Animated Pivot by a good friend of mine. In this post he describes on how to actually go ahead on setting up a pivot controller with a bit of maths involved. The offset part is still a bit tricky and will be described in Maulik’s up coming post π
Seems like Sinka is getting some momentum. I found this really interesting animation done by Justin Tan. The motion, body dynamics and expression seems really fluid. I like the snappyness … really good job π
Ok, here is a little different topic; not the regular CG stuff but the nature! Recently I went on a treking trip from Pokhara to Ghandruk, which is about 300 KM west of Kathmandu. The breathtaking views and sceneries here are some of the best in the world. You can almost feel the gigantic Himalayas above your head with beautiful village and wild green forest. These places are what I would like to call heaven on earth … the true Sangrila! I am looking forward to visit there again π
Feel free to check out some of the snaps on my flickr page …
This is insane … just blew my mind! The next generation video game engines are becoming ultra real and sophisticated. I wonder pretty soon we will have full featured CG animated movies made from game engines … really coOl, I am already waiting to play video games made out of this engine π
Ok, here is a new way of presenting news, interesting π
When I watched the movie with 3D goggles on an amazing big screen I was like OMG … this is breathtakingly beautiful with all those stunning artworks. I wonder how was this movie actually made, the blend of live action with CG environment was stunning. Anyways, I got some of my questions answered reading this awesome interview with the artist working behind the scene to create this one of a kind epic Legacy π
Here is the link to the interview … Click here to be mesmerized XD
Image-Metrics, worlds leading solution for facial animation in games, movies and commercial is conducting wonderful webinar session running from 4th of April. Jay, a very good friend of mine and rigger (technical artist) working at Image-Metrics is conducting this webinar.
I got an opportunity to grab a sit for this one of a kind webinar session fully dedicated towards facial rigging and facial animation using Image-Metrics proprietary software “Faceware”. Faceware is an Γber cool, state of the art technology for facial animation, and I think it is one of the best out there. Anyways, the webinar session is really informative and attendees can raise there hands for any questions, tips and suggestions. I am really looking forward for the next session which will deal with actual facial performance capture π
Oh yes, for the link to the webinar session … Click Here!
Also, peoples at Image-Metrics are very willing to share and see people benefiting from the rising CG community. Therefore, anyone interested can get there hands on their state of the art facial rigs and builds, which includes a collection of hybrid rigs for games and films!
So, what are you waiting for, get yourself a free rig from this link … Click Here!
Finally, I want to thank the peoples and fellow friends at Image-Metrics for this one of kind meeting round up session. I hope that more peoples and studios out there learn from this and organize similar session for people like us and the community. I wish Image-Metrics and staffs working there a very warm best wishes and a big THANK YOU π
Links:
Jay Greiner
Jonas Avrin
Image-Metrics
Here is a really nice and handy little tutorial by Keith on creating squiggly cartoony line art render for your 3D image.
Here is the tutorial link on Keith’s blog post π Squiggle Line Tutorial