Pretty interesting setup by Marco for Robert character from iAnimate. In this video, he goes over some of the features and functionality implemented in his latest character rig!
P.S. Good job Giordi, Keep it up and my best wishes to you 😉
I miss sketching! This video really inspires me draw again 😉
nCloth Setup has been added to the On Demand Rigging Workshop. The course goes from the fundamentals to how we can layer nCloth dynamics to simulate not just cloth object but also how it can be added to enhance the body and facial deformation. Check out Puppeteer Lounge website for more info!
Also below is a really cool video showing skin tearing simulated using nCloth dynamics by HowardM!
Check out the FX breakdown for Dragon Age!
Check out the latest character animation reel by Romit Dhodia, a good friend of mine 🙂
Character Animation Tool from Fabric Engine on Vimeo.
Check out the Character Animation Tool by Fabric Engine going over advance dynamic character rigging to simulate proper muscle behavior and collision. Pretty interesting stuff 🙂
Fabric Engine enables developers to overcome the performance constraints of scripted languages like JavaScript and Ruby without needing to resort to compiled languages like C++. It does this by extending these languages so that they can be used to create multi-threaded, compiled code that can be run on the web server or in the browser.
Behind the scene footage on the live action scene integration and making of CG wolves by Tippet Studio.
Splendid performance by Peter Nagy!
Mr. Marco Giordano goes over sharing some tips and tricks on using wire deformer. Wire tools can be a very powerful medium to create a fast and customizable rigs.
Here is another wonderful tutorial on using nurbs curve as an influence object to drive facial expression http://www.creativecrash.com/tutorials/facial-animation-rig-for-delgo 🙂
The video from AnimSchool explain some principles of animation in a very fun way… I think u guys will love it…:)