Walt Disney’s ElasticSkin presented on Siggraph 2011. Cool stufff! Check it out 🙂

Originally Posted by Siggraph 2011 Paper

We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme on a hexahedral grid.

Here’s a video-demonstration
The PDF paper
And some tech notes!

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