Post Tagged with: "3d skinning"

Maya – Skinning your 3D Character “It’s Easy!”

3D Skinning is the process of binding a modeled surface to a skeleton. You can bind any model to its skeleton using skinning, or you can model over a pre-existing skeleton to create its skin. In this video tutorial you can learn how to get the best deformation by proper weighting and using corrective shapes. It is Super Easy! Just follow these step by step guides and you will enjoy weight painting any character!!