Learn Maya and Unreal Engine workflow with this tutorial series! This is the class 01 of 10 classes training workshop program that is exclusive to Puppeteer Lounge Members only.
Check out my good friend Ashim Shakya’s creation. Realtime assets rendered in UE4 with an impressive background music! The real-time assets, ruins, godly apocalyptic vibe and the music blended very well!!
Level up with the next iteration of Unreal Engine to unleash photorealism! This is a game changer!! Get an early access to this incredible engine here.
Check out this video by Eyad Hussein which he built entirely in less than 3 hours!
Say good bye to Level of Detail (LOD) and light baking!! I am also digging the control rig build inside of the engine!! Let me see what I can cook with this new engine, can’t wait to check it out!!!
It’s what they are calling volumetric capture, reconstruction and compression technology… in-other words a fancy term for state of the art facial 3D scan and motion capture integration algorithm. Digital humans have now crossed the uncanny valley and future looks promising with all the new hardware and tool-set. Lot of the credit goes to developers and artist behind the scene! Learn more here.
Take your time and go through this video! Some clever techniques here for #mocap facial animation. Looks like it’s time to stick my gopro on a head mount to do some perfomance capture and cross the uncanny valley (hehe)… As for the rig here since it is optimised and needs to be driven real-time in UE4, is fairly based on blendshapes and joints. The details come from the wrinkle maps and shading networks. I like the idea how they are using stereo camera to capture the facial performance in pseudo 3D, this helps in realistic facial animation! And yeah the blood flow gives added realism, but looks like they missed the skin pores and dynamics!
Bottom line is 3D facial scans (Blendshapes based on FACS + Multiple combination shapes) + Stereo facial performance capture + Texture Analysis + Dynamic Facial Shading + Realtime Rig Logic system to sync between Maya and UE4 …
Amazing work by Izabela Zelmańska creating the #Zombie with two morph targets in #UnrealEngine4
Check out her blog for more: http://izabela-kus.blogspot.com/
Real-time footage from Unreal Engine 4 captured at 4K…
Download the demo and play it on your computer. You can apply now and learn to create a demo like this using Unreal Engine 4. Unreal Engine 4 training course is available with Puppeteer Lounge Game Character Setup training workshop free of cost 🙂
Alright guys! After a lot of hard work and endless hours of digging through the workflow, here we have the TEJO Unreal Engine 4 Demo ready for viewing and of course downloading so that you can play it on your computer. I hope you enjoy this demo!
The Unreal Engine Workshop is now available with Puppeteer Lounge’s Game Workshop so if you are interested you can apply here to start learning. Also if you like the demo feel free to share it around!
More Info about the workshop and downloading click here!
P.S. Game engine integration with CGI production is the future so come join us and learn to create a demo like this or render out an entire animated full feature film!