Pudding Final from Jim Su on Vimeo.
Facial setup and animation by Jim Su. Very nice!
Pudding Final from Jim Su on Vimeo.
Facial setup and animation by Jim Su. Very nice!
Real-time facial motion capture and rendering technology interpolating visitor’s facial expression to animate photo-real digital avatars of President Obama and Trump.
Ajar Animation on BCS Facial Rig | Breakdown from Puppeteer Lounge on Vimeo.
Test animation on Puppeteer Lounge FACS based rig driven with Blendshape Combination System created with KeyFrame animation.
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Take your time and go through this video! Some clever techniques here for #mocap facial animation. Looks like it’s time to stick my gopro on a head mount to do some perfomance capture and cross the uncanny valley (hehe)… As for the rig here since it is optimised and needs to be driven real-time in UE4, is fairly based on blendshapes and joints. The details come from the wrinkle maps and shading networks. I like the idea how they are using stereo camera to capture the facial performance in pseudo 3D, this helps in realistic facial animation! And yeah the blood flow gives added realism, but looks like they missed the skin pores and dynamics!
Bottom line is 3D facial scans (Blendshapes based on FACS + Multiple combination shapes) + Stereo facial performance capture + Texture Analysis + Dynamic Facial Shading + Realtime Rig Logic system to sync between Maya and UE4 …
Here is a quick breakdown for the facial deformation test that we did for Puppeteer Lounge’s Rigging Workshop 3 (Hyper Real Character Setup).
Check out the making of these facial rigs here. Great insights on LOD of the setup. The rigs are primarily joint based and the 3d scan serves as a corrective shape to enhance the realism of facial deformation. (Thanks Cesar Saez for sharing it to me): http://www.chrisevans3d.com/pub_blog/multi-resolution-facial-rigging/
Anyways, thinking of purchasing the scans here and building a facial
rig out of it, let’s see how it goes (For study it’s a great reference).
You can purchase yours here: http://www.3dscanstore.com/index.php?route=product/category&path=90_105
P.S. I saw this technique first used in Matrix movies when Neo punches the agent in the face.
Here is a quick video demonstration showcasing
the facial rig that I created and taught to students for Puppeteer Lounge’s Hyper Real Facial Setup training
workshop. The rig features a combination of musculo-skeletal
deformation and corrective shapes. You can also see the rig being
driven by the facial motion capture performance which is covered in
Puppeteer Lounge’s Facial Motion Capture Setup workshop.
For more info about Puppeteer Lounge’s training workshops in character rigging: https://www.puppeteerlounge.com/rigging-workshop
Apply here to start learning: https://www.puppeteerlounge.com/apply
HRFS ~ Ajar Roars! from Puppeteer Lounge on Vimeo.
Check out this short clip on Hyper Real Facial Setup. This workshop is one of the mini-workshops at Puppeteer Lounge where we build a photo-realistic facial rig for films based on facial sculpts and musculo-skeletal deformation!
For more information on Puppeteer Lounge’s rigging workshops, click here!
You can watch the facial rig demonstration below!
Athanasius- I shall always pervade [game cinematic character] from 3Lateral on Vimeo.
Games cinematic rig (animation) by 3Lateral.
This looks very promising. Check it out and share it around!