Cool Stuffs

2013 – Implicit Skinning: Real-Time Skin Deformation with Contact Modeling

Linear blending has been the primary choice of deformation for many years now. Then comes the Dual Quaternions system, which does preserve volume but deformation often results with bulging and in-appropriate deformation. Check out the Implicit Skinning, which as seen in this demo is a real-time solution to preserve not just volume but also simulate skin contact. Great stuff!

Plugin and Nodal DemoReel

Check out these amazing array of tools by Hans Godard. Check out these amazing array of tools by Hans Godard. It’s not just maths but more like technical creativity at it’s best. Very cool! Very cool!

Check out his rigging demo reel below.

Danielle

Brilliant work by artist Anthony Cerniello where he attempts to emulate the aging process of a person.