Very cool. Love to see how real time render and performance is getting better every time. Amazing character demo by Eric Wilkinson done in Unreal Engine 4.
Cool Stuffs
Unreal 4 Lighting Study: Forest Day
Do you think real-time rendering is the future for CGI! I do!! This is amazing!
3D Studio DOS Early Prototype
VorleX Muscle System Short Reel
Very cool! Skin sliding, collision system, muscle flex and relax features seems very interesting.
Around the World in 360° Degrees – 3 Year Epic Selfie
Bhaktapur Durbar Square, Swayambhu & probably Pokhara (paragliding
stuff) included in this wonder 360° degrees panoramic video by Alex
Chacon.
High-Quality Capture of Eyes
Check out the research video by Disney which
shows the implementation of 3d scans of human eyes. The dilation of
pupil under different lighting condition is very cool.
Insects
was thinking about the possibility of integrating 3d scan for facial
performance rig and today I came across this demo video using
the same principle. A rig built from the overlaying 3d scan of actor’s
expression (serving the purpose of a corrective shape) based on FACS (different LOD of joint based facial rig) then driven through facial motion capture.
Check out the making of these facial rigs here. Great insights on LOD of the setup. The rigs are primarily joint based and the 3d scan serves as a corrective shape to enhance the realism of facial deformation. (Thanks Cesar Saez for sharing it to me): http://www.chrisevans3d.com/pub_blog/multi-resolution-facial-rigging/
Anyways, thinking of purchasing the scans here and building a facial
rig out of it, let’s see how it goes (For study it’s a great reference).
You can purchase yours here: http://www.3dscanstore.com/index.php?route=product/category&path=90_105
P.S. I saw this technique first used in Matrix movies when Neo punches the agent in the face.
Real Time Expression Scans
The 3d scan system can also revolutionize the facial rigging stuff soon. Check this out.
Scans available at: http://www.3dscanstore.com/
F.A.S.T
Check out this cool video demo of F.A.S.T by
Clovis Gay. Inspired by what Pixar showed on Presto, this tool will
really speed up your animation workflow. There is no need to select and
manipulate controller to pose the character, the puppet is controlled by manipulating predefined mesh zones with your mouse movements.
You can get the tool currently available for 3ds Max here: http://www.kinematiclab.com/#!fast/cokv
P.S. the head model/scan used in the demo can be purchased from: http://www.triplegangers.com/