CG Info

Walt Disney’s ElasticSkin

Walt Disney’s ElasticSkin presented on Siggraph 2011. Cool stufff! Check it out 🙂

Originally Posted by Siggraph 2011 Paper

We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme on a hexahedral grid.

Here’s a video-demonstration
The PDF paper
And some tech notes!

Hephaestus Animated Short Film Work “WIP”

Directed by Alexander Curtis and produced by Joshua Brock and Paige Day, comes an animated short that I luckily got to work on as a Character Rigger. I did rigging for Kaylee’s hair and goggles with the supervision of my good friend, Jonas Avrin. Kaylee is (one of the) lead character for the short! Stay tuned folks, the movie should be out and public in a few months time. Till then feel free to watch and share the reel below. You can find out some cool color renders of the film in Alexander’s animation demo reel 🙂

RIGOLOGY ~ Letter from THE PUPPETEER ;)

What exactly do you need to be a good rigger or more lead a bunch of fellow artists!? Is it really age that determines a person becoming a lead? Experience may be!? What it really takes to be a sucessful rigger? What are the basics and the fundamentals? ~ Some of the countless thoughts being processed by our brain! So what else …

Well, my point is if you keep learning and updating your skills with passion and patience, you are going to be a good rigger. Once you have mastered the art you may as well start leading a bunch of artist! To lead a team is another challenge, you need to have strong communication skill and the motivation and will power to complete an assigned task. Of course you will have to keep the team happy and motivated. To be a lead or a superior, it doesn’t matter with age; it depends on your overall skill and talent. The real point is that you are never going to master a subject! Learning never ends. Problems leads to solutions and solutions leads to more problems. Never ending cycle ain’t it? Richard William once said he just learned how to hold a pencil. Now then, what have we learnt yet?

The core fundamentals for rigging is not just the tool and software; it is the Art. Always study reference materials for characters in motion, creature anatomy, study animated cartoons or characters, study the facial expression and acting of actors in movie and such. All these things add up and you can visualize how the joints are placed for the skeletal anatomy, how to setup an animator friendly rig; flexibility of the controllers and so on. One more crucial factor to be a successful rigger is to learn and respect the critiques and comments that the animators and directors throw at you. That’s a how you update your skill! We all are aware of the fact, how important INTERNET has been in our daily life and career. Make sure to go through those wonderful forums, blogs, websites, tweets and interesting videos that creative and passionate people like us share with the community 🙂

Here is a little quote that makes a really good sense “Good Artists Copy, Great Artists Steal” 😀

That’s pretty much it, keep the spirit and enthusiasm alive 🙂

Demo Reels (Tips by Carlos Baena)

Really good read posted by Carlos Baena. He offer’s his perspective, tips and suggestions on creating a good looking demo reel that could land someone a nice job!

“Pixar is currently hiring animators and looking at Interns as well. I’ve looked at a bunch of student and industry demo reels this last month, and spoke with recruiters and supervisors regarding the subject as to what should be submitted/how/etc. So I thought it might be appropiate to pass something I wrote a while back along one more time. It’s important to be mindful of company recruiters. To treat them with respect as they devote many long hours overseeing student work. So these are a few tips on things to think about when creating a demo reel.
1) Do NOT try to make a one-size fits all demo reel. This works in small companies, but for the main studios it may hurt your chances more than anything else. Make your demo reel specific to the position and studio for which you are applying. If you’re applying as an animator to a big animation studio where departments are very specialized, then everything on the reel should say only “animation.” It should not say “texturing” or “lighting” or “modeling.”
2) You should NOT include everything you’ve worked on throughout the years. Keep it short. If you’ve been working in the industry for, let’s say, 10 or 20 years, and you include every single shot you’ve animated, your demo reel will not be a reel anymore, it’ll be a feature film that recruiters/supervisors will have to sit through. So keep the reel under a minute or two, even if that means not using all of it. Chances are that people, who are reviewing your reel, are looking at another hundred, as well. So, the easier you can make it for them, the better. You don’t want to bore them. Instead, they should see your strongest work (even if it’s only 30 seconds). Leave them wanting to see more.
3) Make the reel original on the inside, NOT on the outside. Human resources, along with actual animators, will be looking at your reel, and they don’t care about how fancy the outside package looks or what you include along with the reel and resume. From key chains to toys, I’ve seen people include all kinds of things with their reels that do not relate to their animation skills. Put all of your originality into the actual animation content. Make it fun and original for people to watch, but don’t overdo it.
4) Do NOT include stuff that is too distracting, whether it’s music or fancy titles. If you have a reel with a dialogue animation test, and the music is too loud for people to hear the line the character is saying, or you have this mega-loud techno music going on throughout the whole thing, it will conflict with the purpose of the reel, which is to show your animation skills as clearly and simply as you can. Everything else should be secondary.
5) Do NOT include stuff that other people have animated. Be very clear and honest about what you have done. The industry is very small, people go from company to company and they are very familiar with other people’s work. Always include a credit list of the shots on the reel and what you animated for them. In the event that a shot is actually shared by two or more animators, you should clarify the work that you did.
6) Bring your own personality to the reel. Ultimately many people can learn the techniques. What’s interesting to see and what recruiters look for, is also the personality, the actor behind the reel. Don’t include things/tests/shots that are basically based on what other people have animated. We don’t want to see a “Pixar” reel. Instead, we are looking for the talented actor that can help Pixar (or any studio for that matter) make our movies more distinctive.
7) Find out what to submit and how. In the case of Pixar, go through the site and find out exactly what they need from you before you apply. This applies to any studio. Chances are, they may need you to submit a form before you send anything in some cases, or they may ask you to send your portfolio in a particular way or format.
8) Label your Disc/Case. In talking to one of our main recruiters, this seems to be an issue. If they like your work, but the contact information is only on the resume, and this gets lost in the pile of other reels, there is no way they’ll be able to contact you. So label everything. Put at least name, phone number and email address on the case and disc. Even if it’s with a sharpie.
You can also label it at the beginning/end of the actual content.
9) Be respectful with the people looking at your work. It doesn’t help you and your case if as soon as the Studio gets your reel, you call/email the recruiters/animators a dozen times a day. Be considerate with their time, and most important, treat them with respect. They are here to help you and their job is not easy as they have hundreds of reels to go through. So keep it in mind if you send a reel, and you don’t hear from them inmediately.
I hope this helps.
Carlos.

Source Link : http://www.carlosbaena.com/

H E P H A E S T U S

Got an opportunity to assist and help the team working on an animated short! Did some rigging on the female character Kaylee. It’s fun to be actually a part of the sensational team working on this film. I am really looking forward to watching it and wishing the team best wishes 🙂

“Hephaestus, is an animated short film directed by Alexander Curtis and produced by Paige Day.  The film tells the story of Hephaestus, an outdated, aging soldier who has found a new purpose in the care and protection of a young girl, Kaylee.  Hephaestus is currently in production at the Savannah College of Art and will be completed in May 2011.”

Animator’s Important Milestone …

Studio Etiquette: Keep your Ego in check
By: Jamy Wheless, Mentor, AnimationMentor.com

What makes a good animator? Is it getting great poses? Understanding timing? Paying attention to arcs? How about being a good actor? Actually, it’s all of this and more. But one of the key ingredients not discussed often enough is having a positive attitude and being able to work with others.

I’ve worked with very talented animators whose egos have hurt their careers. The mindset of, “I deserve this or that” or “I don’t need to work with a team – I can do it on my own” will eventually lead to no job. Lou Holtz once said, “All life is — whether it’s in a job or a home or on a football team — is getting other people what they need.” Plain and simple.

The Director needs an Animation Supervisor to listen and get him what he wants in a shot. The Animation Supervisor needs the animator to deliver a great performance that helps tell the story. The animator needs to collaborate with other animators and be open to suggestions to do his best work. The animator needs to be able to take constructive criticism from others. The animator needs technical support to help him animate faster and get the job done on time.

It takes a team of people to get each other what they need.

In order to improve and become a better animator one needs to set the ego aside and be open to learning something new every day. My friend and I have a saying at work, “Is it about you or is it about the work?” In other words, are you giving your all for a bigger cause or are you more concerned about yourself and what you get out of it.

So how do we keep our egos in check and become better animators each day? It all begins with the right attitude. My own work began to improve when I made a decision years ago to have a positive attitude regardless of the circumstances. I made a conscious decision to keep a positive attitude and to influence others every day. Over time, my work habits improved and I looked forward to going to work and serving others. It takes a daily commitment to keep my attitude right through the course of a week. When my attitude turns negative, which can easily happen, I have to check myself and ask the question, “Is it about YOU or the work?” Usually when this happens, it’s more about my ego and what I want rather than what the team needs.

Another rule to live by is to treat others the way you want to be treated. Living by this rule helps me focus in on each person and then as I imagine if I were them I ask myself, “What can I do that would help them get what they need to be successful?” Since animation is a team effort, by applying this rule to your daily routine you not only inspire others but you’ll find yourself more inspired as you do your work. It becomes contagious and before long everyone’s work has improved.

In summary, I’ve realized that the right attitude is more important than all the talent in the world. My personal belief is 20% talent and 80% attitude will take you far in life. You have a choice everyday regarding your attitude and how you conduct yourself. Believe you can improve yourself and become that person you desire to be. Ralph Waldo Emerson once said, “What lies behind us and what lies before us are tiny matters compared to what lies within us.”

Change your mindset and have the right attitude and great things will come.

This article was brought to you by AnimationMentor.com, The Online Animation SchoolTM .

What Makes a Good and Honest Animator

Critiques & Opinions

Often in animation we are subjected to critiques — most likely daily. I try to impress on my students the importance of learning all the principals of animation, but temper it with a bit of realism. It’s a simple fact that everyone has an opinion, and no matter how good you are or how long you’ve been working there is always something new to learn. So seek out criticism, or take any thrown your way. Take what everyone says… Weigh it against what you’ve learned up to that point, and if a particular problem, or complement keeps cropping up, there must be some truth too it.

I’m sure we’ve all met someone who isn’t crazy about our work for one reason or another…. but that doesn’t mean you can’t get something from their opinion. It’s kinda like learning to fight… The more you mess up, the more you learn what not to do.

Animation is an art form, and as artists we all have our own sense of aesthetics. Don’t take criticism as a punch to the gut — most likely it isn’t personal. Strive to do your best work, and remember it isn’t your show/game. You are providing a service. If a director wants something, and you think it’s a bad decision or a problem, make it known to your supervisor or animation director, but don’t fight it. If they elect to follow your opinion great, you’re a hero for pointing it out. If not don’t latch on like a pit bull, leave it at that and do the best you can given the constraints. I think that makes a good honest animator: you are showing that you recognize issues, care about your work, and confront them head on, but are still a team player.

Technique

As a student learning animation, which most of us are until the day we kick the big one, we meet lots of other people doing the same work…yet everyone seems to have their own flavor of “How to do it?” What I like to do personally, and also tell my students is, whomever is currently teaching you is who you listen too.

In other words, if you are in school do what any given teacher tells you at that time — learn what they have to give. When you move on from them, do the same with the next teacher. “But everyone does it differently, won’t it get confusing?” Ahhh …no, what you are doing is focusing on what you have to learn…not looking down the road.

Before you know it, you will have picked up a ton of knowledge and techniques, the next step is deciding what works for you and what doesn’t.

This is where each animator, like some home brew from Grannies barn, picks their ingredients and heads off into the world. The only difference in animation is as we work with new director, supervisors, and animators…. we are constantly show different ways of the force. Take that ever-growing list and give it a fair tryout and see if you can incorporate it into your working method. Maybe it speeds you up, maybe it slows you down, maybe your work jumps to that next plateau. It’s a simple fact that you will grow, and improve as an animator always but it won’t be a simple strait shot to the goal.

The Alchemy of Animation

Imagine you’re a famouse actor who has just been hired to appear in a big – budget movie. You read the script, study your lines, and do wardrobe and hair tests and make up. On your first day of shooting, you arrive on the movie set, but just as the cameras are about to roll, the director says, “Here’s a pencil, I want you to draw your performance instead.” That’s what an animator does every day …

“Creating Life”…

1. THINK …

  • What is the purpose of this scene in the movie?
  • What is the most entertaining way to show the action?
  • What is the character thinking and feeling?
  • Where is this in the plot?
  • Why am I here ? I can’t do this…

2. PLAN …

  • Visualise the scene in your head first; animate last.
  • Act out the scene… What does it feel like physically?
  • How does the scene connect with the shots before it and after it?
  • Do you understand the layout, set design, prop location, and proposed camera moves?
  • Do you know the overall mood, lighting, and time of day ?
  • What is the emotion in this scene?
  • What are the subtleties of emotion in the vocal performance and dialogue?
  • Plan out all the patterns of movement with thumbnail sketches.
  • Stock up on Coffee, close your door, and go to work.

3. ANIMATE …

  • Strive for the most effective and clearest extreme poses.
  • Where do you want the audience to look?What is the rhythm of this scene (fast vs. slow, kinetic vs. restful)?
  • Dont’t move anything without a purpose. Holding still is just as important as moving.
  • Let the whole character tell the story, not just the eyes or head.
  • Don’t be lazy and let the computer do the work. Computers don’t animate, people do. If the computer software creates a timing or movement that you don’t like, don’t accept it. Get in and change it until it’s right.
  • Think clarity. Could you follow what’s happening in the scene even if the character were in silhoutte?
  • Don’t just illustrate dialogue; illustrate emotions, thoughts, and ideas.
  • Simplify dialogue into phrases, and illustrate the dominant vowel and consonant sounds, especially for fast dialogue. (We don’t flap our whole mouth with every word of dialogue. We phrase our speech into simple, economical patterns of movement.)
  • Changes of expression are major points of interest to audience. Make sure the expression is clearly visible and that it reads clearly as it changes.

3. “PLUS” IT …

  • Don’t fall in love with your first effort. Revisit your scene and look again.
  • Simplify, simplify, simplify: most new animators move the character too much without letting the character think, absorb, and reflect. Be critical and edit out movement that doesn’t contribute to the performance.
  • Look at the secondary actions in a scene (overlapping fabric, hair). Do they contribute to the idae of the scene or just distract from it?
  • Is the character alive? Animation is not about movement, it’s about life. Breathe life into a scene both visually and emotionally.
  • Look again clarity of communication. the audience only has one twenty – fourth of a second to read an individual frame of animation, so it has to read really clearly.
  • Don’t hide. Animation is a team sport. Show your work to the director and other animators and listen to their reaction. It doesn’t mean you have to make every change they recomment, but fresh eyes always help to plus a scene.

Getting A Promotion 11 Steps

Here is a great article on animation career … really useful tips !

” In my own experience, being good at what you do and having an ‘easy-to-get-along-with’ attitude are key to being considered for a promotion.

If you rock the boat too much at work or you’re too outspoken it’s probably not going to help you, but at the same time being too aloof and not communicating with people isn’t well received either.

You want people to want to work with you again, so here’s eleven ways to put yourself in good standing in the animation production environment and increase your chances of getting a promotion….(in no particular order)

1. Take time to produce the highest quality animation that you possibly can. This one sounds obvious, but if you can impress them with your animation your name will become known around the studio.

2. Mentoring others. This is really important. We’ve promoted people because they were doing this (among other things mentioned in this list). Helping others who are having trouble in production – could be with software or animation skills. If your successful in helping someone else to improve their knowledge and skills, you’ll be seen as a leader.

3. Take direction well. Don’t get irritated with retakes/revisions, or at least don’t show it.

4. Offer suggestions when you see an issue or problem in production. Don’t overdo this one though, you could come off as overzealous. You don’t want to step on the toes of your supervisor or lead (or director). Take the opportunities to offer solutions to a problem that has been identified by someone else.

5. Try not to go to your supervisor with every question or concern that you may have. Make an effort to figure it our on our own first. If they feel like they have to hold your hand, they’re not going to promote you. Besides you are better off answering your own question at your workstation than answering it while standing in front of your supervisor or directors desk. (you will often answer your own question when you start to talk about it out loud).

6. Be easy to get along with and try to maintain a positive attitude. This is important in any work place. Try and stay on good terms with everyone. May not always be easy but try your best. That one person you don’t get along with could end up becoming your supervisor!

7. Work at least eight hours per day or what’s being asked by the studio. Sounds obvious, but most studios don’t have a specific start and end time. It’s usually understood that you are a responsible adult and won’t take advantage. It’s also understood that you have integrity and you’re there because you want to be there.

8. External Contacts. It can come in handy if the studio is staffing up for a production and you’re able to refer them to some good people.

9. Diversity in skills. Having experience in both 2D and 3D Animation makes you a valuable asset to the company. 1.) You’ll be able to work on any type of project that comes through the door. 2.) You can train others in 2D or 3D to work on those productions.

10. Always be willing and ready to help out with any last minute ‘fill-ins’ (work that won’t get done in time), or animation tests that need to be done for a potential project. Sometimes, when you work on an animation test you’ll get promoted if the studio is awarded that project. Show an interest in it and make it clear that you would like to work on it.

11. Be professional. Don’t talk nasty about the director or any other people while you’re at work. Stay positive while your there. If you can’t your better off being quiet. You can vent later at the pub or coffee place.

Follow these suggestions when possible and you’ll likely be in good standing in any production studio. Remember not to be too overanxious or pushy. If you know there is an animation test, ask to work on it but don’t be a pest – that will hurt you more than help.

If your studio offers any on-the-job training, take it. Especially if it’s learning a new software package. Your getting a free course and it shows your employer that your ambitious. Plus your likely to draw from that information sometime in the future. I always have. “

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