CG Focus

G.I.Joe Production Focus

Here is a cgsociety production focus on previz, plate creation and the mysteries of Digital Matte Painting a heap of visual effects shots for ‘G.I. JOE: The Rise of Cobra.’

The Saboteur

Here is a sneak peak at the look development of “The Saboteur” game posted on cgsociety. Featuring great environment set at war time paris with beautiful concept arts, I can’t wait to play this game !

ICE AGE 3 :: Production Focus


Blue Sky did it again, watched it in the theater and was a marvelous piece of movie. Really loved the movie…

Great animation and some really good VFX…

Blue Sky Studios’ VFX Supervisor Kirk Garfield faced an imposing list of FX and volumetrics for the third installment of Ice Age. In this feature, CGSociety digs deep into the geeky depths of Maya to show how they made snow stick.

Also, here is a podcast on Scientific American on artists working at Blue Sky…

Click Here…

Fable 2 : Special Feature


Fable 1 was a smash hit among the gamers and enthusiasts alike. Here comes Fable 2 which will most likely be a great game ! Here is a cgsociety exclusive special coverage of the game…

Octopus is alive !!!

A CGS feature article on how Rhythm & Hues animated the octopus in Night at the Museum: Battle of the Smithsonian.

Terminator Salvation

A behind the scenes look at how the Terminators were taken from lifeless two dimensional art to 3D/Real killing machines at Legacy Effects.

How technology lifts Pixar’s ‘Up’

In ‘Up,’ the studio had to figure out how to animate the more than 10,000 interdependent balloons that hoist the main character’s house aloft. Click the picture above to find out…