In this video I go over building a Spine Rig using Spline IK Handle in Maya and Blender! I am also delighted to share that Puppeteer Lounge is now offering rigging workshop 1 and 2 in Blender as well. Feel free to check out the program on here!
Blender
Fundamental difference between rigging in Maya & Blender | Inverse Kinematics
In this video I go over some key difference between rigging in Maya & Blender focusing on bone and IK Handle creation. As a long time Maya user to me Blender is very new, has a lot of quirk and looks a bit modern compared to the dated Maya look. Also I have found Blender to be lot stable! Will be creating more overview videos like this regarding fundamental rigging difference so stay posted on Puppeteer Lounge YouTube channel by subscribing. Next videos will be set driven keys, constraints, skin weighting, etc.
The Art of Character Rigging in BLENDER
Puppeteer Lounge’s BLENDER rigging course will teach you how to make a powerful biped rig for a cartoon like character in the free open source 3D package, Blender. The rig you will build from scratch will be focused on creating a standard biped that can be easily applied to other characters with minimal effort.
Blender Rigging – Pombo
Blender Rigging – Pombo from Vitor Alves on Vimeo.
Cartoon dynamic bird rigging demo by Vitor Alves with Blender.
iPhone X Realtime 3D Character Animation by Jimmy Gunawan
DEMO / Using iPhone X to stream real time facial animation data into Blender from Jimmy Gunawan on Vimeo.
Good experimentation by Puppeteer Lounge alumnus Jimmy Gunawan with real-time facial motion capture using iPhoneX. We are looking forward to collaborate with him on creation a training workshop to go over these setup! 🙂
MultiBall 2.77 Rig Demo
MultiBall 2.77 Rig Demo from Wayne Dixon on Vimeo.
Bouncing Ball rig by Puppeteer Lounge student Wayne Dixon for Blender.
Download it here: http://www.blendswap.com/blends/view/85010
Blender Feature Request: Constrain bone extrusion to local axes of previous bone
Blender Feature Request: Constrain bone extrusion to local axes of previous bone from Chris Offner on Vimeo.
#Blender Feature Request: Constrain bone extrusion to local axes of previous bone by Puppeteer Lounge student Chris Offner.
2D in Blender
GP – “Foxie” GreasePencil, Freestyle and GP tools addon (Fan art, based in a ChrisLam Anim) from psl on Vimeo.
Fan Art, the original animation by Christopher Lam chrislamart.blogspot.com
Made with Blender Grease Pencil and GP tools addon and rendered with FreeStyle.
The Encounter
A short by Puppeteer Lounge student Julien Duroure and his team at RGBa. Done entirely in #Blender, Julien is responsible for character rigging and animation. Love the look and feel!
Julien joined us for “Cartoon Character Rigging Workshop” and currently is taking Rigging Workshop 3 “Hyper Real Character Setup”. Julien is doing the course entirely in Blender!
Cosmos Laundromat – First Cycle. Official Blender Foundation release
Solid animation and performance! Beautiful concept. You should watch this!