Walt Disney’s ElasticSkin

Walt Disney’s ElasticSkin presented on Siggraph 2011. Cool stufff! Check it out 🙂

Originally Posted by Siggraph 2011 Paper

We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme on a hexahedral grid.

Here’s a video-demonstration
The PDF paper
And some tech notes!

Making of Joker

This is cool, the music and the making! Check out the commercial below 🙂

12 Drawings a Day – 12 Dessins par Jour

12 Drawings a Day – 12 Dessins par Jour by Denis Chapon!

During 3 years (2008-2011) i have been drawing 12 drawing of animation every day, it make one second of film. I had no plans what so ever before starting the first drawing. And then, each of the folowing days, I took the 3 last drawing from the day before and kept on animating. I use a none erasable pen, and drew on the back side of used A4 paper.

Making of a 3D horse

Making of a 3D horse rigged with Maya Muscle by Saad Chlyeh of Mammoth Studio. Really nice job with the muscle and deformation. However, one note that can be improvised is the muscle jiggle at scapula – humorous region, it’s a bit too jiggly!