Check out the methodology and techniques on facial rigging pipeline tools created for the production of Gears of War 3 by Jeremy Ernst.
Blog
Soft Tissue Deformation
Techniques and methodology used in character deformation “Soft Tissue” from Disney! Think of The Algorithm that went in to solving this simulation!
Simon Payne’s Video
Check out the video library of Simon Payne. There are some really cool stuffs showing procedural animation and muscle system!
Tony White ~ ‘Endangered Species’
Nice illustration!
Animation Workshop
Puppeteer Lounge is pleased to announce Animation Workshops! Puppeteer Lounge started off initially as a character rigging training workshop but with the demand from our passionate students, we have kicked off the animation training workshop starting from the date of our 1st successful anniversary. Initially we will be starting off with Workshop 1 “BASIC FOUNDATION” and Workshop 2 “BODY MECHANICS” ๐
These workshops will be personally guided and mentored by Manish Shakya, an aspiring animator who have over 3 years experience as a character animator working for Incessant Rain Animation Studio. He is currently working as a freelance animator for Escape Animation and is also doing his graduation from Animation Mentor! He also did some of the animation work for the characters from the rigging workshop. Welcome aboard Manish ๐
Deforming Object Surface with Impact Data
Nice effects showing an object deformed with impact data by Hirofumi Kasagi.
ELECTROSHOCK
This one is very funny ๐ Great job by the team working on the team!
Growing Vine Rig Tutorial
Simple and efficient way to setup a growing vine rig by Jordan Blit. He has done a very good job of explaining the tips and techniques of using polySplitRing, clamp, condition nodes and wire deformer to create a simple vine rig to start off with. Check it out!
Swell Dynamics
Interesting and cool tool demo on creating/simulating an ocean wave! Reminds me of “Surf’s Up” movie ๐
Bird Rigs
I checked this bird rigging reel a little while back and find these setups to be really intuitive and pretty straight forward; flexible controls producing proper articulation by Rebecca Lรณrien. You can see that the rigger has used a blend of fanning joints placed in anatomically correct position and spline based control/deformation, somewhat similar to or look alike Paule Neale’s Setup for the wing and feather system to achieve believable wing spreading, folding and flapping articulation.