Puppeteer Lounge ~ Logo Animation

I am really excited to present “Puppeteer Lounge” new logo animation

Launching this logo animation is a great achievement for the entire Puppeteer Lounge family because we have now taken a big step into the
exciting world of animation by providing both online training as well
as working as a full featured animation house. 

Click here to check it out! Hope you like it 😀

A special thanks to Mr. Jose A. Garcia for doing this logo animation. Jose is one of my outstanding student and a great amigo. 😉


Spiderman 3 Muscle and Skin Musculoskeletal Skinning ~ Eric Miller


The video showcases advance volume preserving deformation based on musculoskeletal pose space shape skinning system by Eric Miller.

“The core of the system used procedurally generated nurbs muscle primitives that were user controllable, had dynamic animation abilities, and input to deform geometry which was then layered with a non-linear blend-skinning algorithm that included coupling with radial basis function based pose space deformations, skin relaxation, and skin and fat jiggle. The system was used on Beowulf, Ghost Rider, Spiderman 3 and other productions.”

Eric mentions that this software was written before “Maya Muscle” and features superior functions which judging by the result looks awesome! None the less I really enjoyed the video and would surely love to try it out 😉

P.S. Awesome stuff Eric 😀

Three Point Landing

Check out this cool cut! You haven’t made it as an animator if you haven’t had to work on a shot like this. Additionally I like how the music beat sync up with the landings 😉

Buey de Piraña


A funny animated short “Buey de Piraña” by Leyenda Studio from Chile. I really liked the character design, the retro style and cartoony animation!

All the characters in the short was rigged by Francisco Tejo who has been studying advance character setup from Puppeteer Lounge for well over a year by now! Francisco is talented, hard working and a diligent artist. He is also multi-talented as he did shading and rendering for the short as well. I wish him the very best 🙂