SOuP Development ~ Peter & Jimmy

Check out some awesome examples featured at SOuP development by Peter Shipkov! Tons of Houdini like features in Maya. The really cool stuff is that Peter Shipkov just created Tension BlendShape SOuP node and it now has been added to SOuP Toolbox!

My awesome regards to 
Peter Shipkov and of course Jimmy Gunawan, one of my brilliant student for sharing with us. Feel free to check out Jimmy’s blog for awesome resources and his crazy experiments 🙂

Here is Jimmy’s latest post on implementing the Tension BlendShape SOuP node into “Maka” which features in Puppeteer Lounge facial rigging workshop. Below is the video demo! He has done a really nice experiment.

Jimmy’s Blog

Let me introduce to you all Mr. Jimmy Gunawan from Sydney, Australia. He has been studying Advance Character Rigging from Puppeteer Lounge and me being his personal online mentor. I have to say that he is a really passionate and a very diligent artist with bright future ahead of him. I wish him the very best!

Feel free to check out some of his works and resourceful stuff that he put together in his Blog! He got tons of useful tips, resource, ideas and experiments 🙂

Below is one of his recent work featuring a “deformation” calisthenics test using Corrective Blendshapes driven by SOup (by Peter Shipkov) tension map on Tejo!

Below are some of his recent experiments and breakthroughs:
http://mayaspiral.blogspot.com.au/2012/09/soup-multi-attribute-transfer-x.html

http://mayaspiral.blogspot.com.au/2012/07/rigging-simple-tips-on-character-control.html

BallOo 2.0

It’s been a long time since I updated BallOo “the toony ball character rig” which also features as a Simple Ball Character at Puppeteer Lounge. So here comes an update to BallOo! The update came as a request of animators and students, who loved animating BallOo. With V2.0 I have updated the global squash and stretch control to the global TRS controller for easy picking by the animator and avoid animating extra controllers. Simple with few controllers is better but if you want to go pro then you can just turn on additional controls and features of the rig. Also, there are some changes on the tail controls for better pivot movement and deformation. Beside this I though the look of the old BallOo was a bit dull so the new version has undergone some cosmetic changes in the overall look and feel of the character.
Happy animating and enjoy 🙂