Marco’s first attempt on creating a successful Maya plugin “node” using c++ and maya API. I have a feeling that this guy is going to pump out some really cool tools sooner or later 😉

“Hi everyone i have just created  this maya custom node through c++ and maya API ,
A good developper might say it s not so hard to do and it s totally true but …. that s the first step for starting getting better and better as technical rigger . With this node i m starting gatting n understand of maya API . No need to say first attempt months ago was a fail , but now the first step is done!
Feel free to ask any question!”

 Check it out!

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