Here is an image by one of my talented student
Damien VIE showing the shading network to generate automated (driven)
wrinkle map for a characters brow and face (The entire network is pretty
big!). The maps can be projected real-time in the viewport with normal
maps (used in game) or switch to dynamic displacement maps for realistic
film quality render.

At Puppeteer Lounge, we constantly
challenge our students to come up with new and better ideas out of many
different possibilities.

Click here to learn more about rigging workshops at Puppeteer Lounge.

Check out this rigging reel by Damien to see the driven wrinkle maps in action (2:20)

DemoReel 2014 – Damien VIE – TD Rigger – Part 1: Rigging from VIE Damien on Vimeo.

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