Modeling Workshop

 

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Learn how to model & sculpt your very own characters & creatures from concept to final! We offer 3 flexible workshops that are 9-15 weeks each. Our workshop is designed for all levels of modeler. Beginning modelers will be directed to learn specific tools and techniques used in character modeling. Below is the summary of all available workshops!

Introduction to Character Modeling

Students will be introduced to modeling for production. The students will focus on working with Primitive Objects and getting familiar with different tools and techniques to model vehicle or a simple stylized character.

Class Detail

  • Class 1: Workflow & Concepts of Modeling in 3D. Introduction to Modeling in Maya. Working with Primitive objects in Maya
  • Class 2: Thinking like a Modeler. Looking at reference images.
  • Class 3: Breaking down complex models in to simple primitive shapes and different types of geometries. Edge loops and Ring concept. Important polygonal modeling tools such as Split, Insert Edge loops, Extrude, Merge
  • Class 4: Speeding up modeling workflow. Look for repeated shapes & symmetries. Radial Symmetries & Bilaterally symmetrical.
  • Class 5: Working with reference images. Image Planes in Maya.
  • Class 6: Working with Advance Polygonal modeling tools in Maya such as Edge Spins, Move Axis.
  • Class 7: Topology. Modeling loops and Animation loops. Look at Triangles, Quads, Ngons, Kites, Stars/Poles.
  • Class 8: Number of different methods of modeling for getting to the same result. Subdivision Algorithm (Turns Triangles and Ngons to a Quad)
  • Class 9: Considering the pipeline, about your comfort level and deadline.
  • Assignments:
    1. Building a Stylized Vehicle
    2. Building a Stylized Character

Fee

  • $360 for Online Workshop
  • $270 for Offline (pre-recorded) Workshop

Target Audience

  • No previous experience with Character Modeling or Software Tools is required but it is helpful.

Cartoon Character Modeling

Students will learn to model a production ready cartoon character model for film. We will start off by taking a look at character modeling blueprints and expression sheets. The first half of the workshop is focused towards building the body and the second half of the workshop goes over creating a head model. The course focuses on not just creating a model that matches the blueprint but also focuses on modeling for articulation, hence the students will be introduced and get them familiar with the art of topology matching the character’s anatomy for deformation. Towards the end of the workshop, you will have created a production ready, cartoon character model!

Class Detail

  • Model a cartoon character in 12 Class

Fee

  • $480 for Online Workshop.
  • $360 for the Offline (pre-recorded) Workshop

Target Audience

  • Previous experience with Character Modeling and Software Tools is required.

“Hyper Real Character Modeling

Students will learn to model a production ready hyper-realistic character for film. In this workshop, students will learn to sculpt digital model using state of the art sculpting package, ZBrush. Starting off with an in-depth look at the provided character blueprint, students will be guided toward the art of digital sculpting to create the sculpture. Through-out this course, students will get an in-depth overview of the anatomy, proportion and the musculo-skeletal structure of the character being modeled. Students will then learn the purpose of re-topology and create the final version of the model for articulation with proper edge-flow matching the character’s anatomy and musculature. Student’s will also learn to un-wrap “UV” of the model and extract normal/displacement maps for rendering. The workshop is a blend of creativity and technicality to model a production ready Hyper Real Character!

Class Detail

  • Model a realistic character|creature in 15 Class

Fee

  • $600 for Online Workshop
  • $450 for the Offline (pre-recorded) Workshop

Target Audience

  • Anyone with an interest in upgrading their existing Character Modeling skills to build a Hyper-Realistic model.
  • Previous experience with Character Modeling is required.

“Texturing & Look Development for Production”

textureWorkshop

Students will be introduced to texturing a character for production. Students will learn to develop the look and feel of the character. In this workshop, students will learn to un-wrap UVs, paint texture maps and render the final look with state of the art applications such as Substance Painter, Marmoset Toolbag & Unreal Engine!

Class Detail

  • Class 1: Workflow & Concepts of Texturing in 3D. Introduction to the process & pipeline. Studying and creating 2D Concept works.
  • Class 2: Preparing the model for texturing. Learn to un-wrap  UV maps.
  • Class 3: Introduction to 3D texture painting. Texture painting for production with Substance Painter.
  • Class 4: Finish off with texture painting. Extract texture maps and prepare for rendering.
  • Class 5: Real-time rendering for production with Marmoset Toolbag. Rendering character and developing the final look. Capturing image and turntable footage for showcase.
  • Class 6: Real-time character rendering for game and production with Unreal Engine. Rendering image and turntable footage for showcase.
  • Assignments:
    1. Texturing & rendering a realistic character.

Fee

  • $240 for Online Workshop
  • $180 for Offline (pre-recorded) Workshop

Target Audience

  • Prior knowledge of character modeling for production is recommended. No previous experience with Character Texturing or Software Tools is required but it is helpful.

Rupesh Gurung

RupeshGurung

Rupesh is a self-taught modeler and sculptor specializing in organic character & creature modeling. He has been modeling for 7 years working in the animation industry as a lead character artist. Currently he is working as a freelance character artist for films and games. Below you can watch a video clip from the Modeling Workshop.

Suchan Raj Bajracharya

SuchanBajracharya

Suchan started his career as a traditional animator and have been working in the animation industry for over 8 years on a variety of short films, games and commercials as CG Supervisor. He is a self-taught character artist and will be the mentor for the Texturing Workshop. Watch the short film here where he supervised and worked on the look development, texture and render.

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